"Video game addiction isn't real" and "porn addiction isn't real" takes miss the point. There's a real phenomenon, and it has little to do with video games or porn in particular. We need a new concept and a new word for it: how about "escape addiction"?
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Replying to @QiaochuYuan
Escape addiction is a great way to put it, I've also labeled the experience simulation addiction or "simulationism." It's the safety of being in control of a narrative and knowing what to expect.
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Replying to @Meta_Aesthetic @QiaochuYuan
But all simulation and escapism is inherently sterile...it can't generate any novel experience or emotions. After all, if you are trying to escape from something, new and unexpected experiences reintroduce the threat of this source of avoidance.
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Replying to @Meta_Aesthetic @QiaochuYuan
Curiously, what first helped me deal with attempts to substitute simulation>reality was playing multiple games in a row that happened to have extremely meta plotlines, questioning character / player agency (and even implicating you for participating in the simulation at all)
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Replying to @QiaochuYuan
Was a strange combo of otaku-niche games, all released in the same year: Nier Automata, Danganronpa V3, and Doki Doki Literature Club. When I write it out, it sounds absolutely absurd, but all of the games question meaninglessness and break fourth walls like nothing elsepic.twitter.com/hqo5njoyQ2
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(Above screenshots from Automata’s credits roll) After running through that gauntlet of games, I also played the second game from Stanley Parable’s creator, The Beginner’s Guide. Another mindscrew that questions how / why we participate in simulation and storytelling!
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