Ever since Gone Home, I feel like we've seen an increase in games that to use letters & other written documents more prominently as a means of storytelling, and while some games are pretty successful, other games don't seem to understand what made them so effective in Gone Home:
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In Gone Home, they didn't just convey plot information, though they did do that. Each and every character who wrote stuff you found in that game had a very distinctive voice that came through in their writing and subtly communicated a great deal about their character.
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Whether it was Janice's friend sending her letters about "Ranger Rick" or Terence's editor at the audio tech magazine or whoever, all those documents had real personality, and that made them feel so much more authentic. It made all the difference.
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Vastauksena käyttäjälle @carolynmichelle
20.47 - 29. tammik. 2021
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