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Last two cuts I did for FGO#14 (ichigen and nigen). The amazing FX corrections really improved the cuts, I'm very grateful to the sakkans for their work
お疲れ様でした!
#バビロニアメイキング#FGO_ep7pic.twitter.com/RdEJzbkCrHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
FGO14話原画で参加させて頂きました。 達富さんありがとうございます! And thanks to
@Sparkleredpanda for his help on this crazy fight scene.#バビロニアメイキング#FGO_ep7pic.twitter.com/Uvp6Is7w8QHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Don't have time for programming 3D cloth simulation ? No problem, we've got your back. Animated on Blender for
#ILostMyBodypic.twitter.com/dR1k0CJBtoHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#ILostMyBody ("J'ai perdu mon corps" en France) is now available on Netflix ! Animated a lot a hands and FXs for this, all on Blender... but these are all 2D/hand drawn animations.pic.twitter.com/kKAyNzQI9sHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
When there's free food
FX I animated for @suncreatures, for Travel Oregon: https://www.youtube.com/watch?v=KIC-XmyEfhI … Amazing team, loved working there ! (despite the -very- cold winter in Denmark... brrrr)pic.twitter.com/Xmf5uiZLAGHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
More layouts from FLCL2:Prorgessive. I say layout, but I only did Background lineart, not animation! I was given the animator's ichigen (key animation) when the BG was a bit complex and needed solid construction before giving it to color artists. I'm a "support" artist of sorts!pic.twitter.com/WmgQXL7NQu
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Thought I would share some BG layouts too ! These are the layouts I had the chance to do for FLCL2:Progressive, thanks to Yapiko's BG Team for the amazing team effort, and thanks to Signal MD for their trust ! and...
Welcome to Roller Coaster Hell
pic.twitter.com/wPrGsTfAoJ
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Kayn horizontal movement was left to compositing. Except that, I animated everything in the shot, with Eddie's layout posing as reference. Jinx's rocket launcher is a beauty... but it takes ages to draw D :pic.twitter.com/UjkIBUE1qg
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One of the shots I worked on for KayPea: Spooky Jinx (League of Legends commercial). Many animators collaborated on the same shots on this project, so it's not always easy to say who did what. Here, I took Eddie Mehong's layout posing and animated this shot up to TieDown.pic.twitter.com/7EId404Fk6
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This shot's TVP file had way too many layers. Character animation by Duncan Gist, Character clean up by Giacomo Autili (who also cleaned everything in this shot after I was done with the FX animation) !pic.twitter.com/hIiTz6kLBf
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Tried to make it look like nice melted cheese strings. ... I'm sure it would work with a different color.pic.twitter.com/c1Pq3AnZ2t
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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More drifting ! But I think I went a bit overboard, they hid my FX in compositing... That was for "The Fearless Are Here" spot by Nexus: https://vimeo.com/252139307 Character animation by Duncan Gist !pic.twitter.com/xA0lytzb8I
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More smoke !... Exept it looks like fire if you watch the clip. The compositing team changed the colors at the end, made it look better though !pic.twitter.com/Td2hRTVzHQ
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Animated while listening to eurobeat... might have influenced me a bit. FX for Booba's clip Gotham city. Directed by
@turbomalec, a really cool guy !pic.twitter.com/VRVaH3dCLlHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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