satisfactory explanation to why some moves feel good - they just do, based on pattern recognition built up from countless previous games.
My take: no serious effort had been put into go because it’s an obviously uninteresting problem. DeepMind spent $millions of GPU time, plus>
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several person-years of seriously smart people, and thereby solved a straightforward combinatorial optimization problem.
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They then sold this as a publicity stunt by giving a non-specific impression it was some kind of major advance in AI generally.
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