The problem with “materialism” in this sense is what it excludes, not what it includes. This quote is where it goes wrong: “You might as well drop the hypocritical pretense of “higher” purposes and go for what you really want.”
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Replying to @Meaningness @FioraAeterna and
“You think you have a higher purpose but really nobody does” sounds like a flawed theory, yes, but so is “you think you have no higher purpose but really you do”
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Replying to @s_r_constantin @FioraAeterna and
So, part of the point is that this distinction between mundane and higher purposes doesn’t work well, and it’s mostly better to drop it.
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Replying to @Meaningness @FioraAeterna and
That I’m on board with. I think. Usually I think ambitious goals and everyday goals are made of similar stuff. I’ve seen some cases that make me uncertain though.
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Replying to @s_r_constantin @FioraAeterna and
FWIW, I see you as unusually capable of avoiding all the purpose-related failure modes I’ve enumerated.
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Replying to @Meaningness @s_r_constantin and
This seems related to the OPhttps://medium.com/@kevinsimler/a-nihilists-guide-to-meaning-3c34de2c4acf …
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Replying to @s_r_constantin @ArtirKel and
I find the *subjective sense of meaning* interesting — what makes things *feel* like a big deal? Can one engineer experiences to feel more important?
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Replying to @s_r_constantin @ArtirKel and
I’ve definitely *felt* like things were a big deal in the moment, when in reality nothing much came of them; and I’ve been intellectually aware that things were high-impact without feeling like they were “epic” or “transcendent.”
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Replying to @s_r_constantin @ArtirKel and
Illusory “feelings of importance” can be caused by mania or psychedelic drugs or the impression that “everybody” is getting excited
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And, perhaps a bit less intensely, video games.
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Replying to @Meaningness @ArtirKel and
A level-0 hack to make something feel like a big deal (to yourself) is to engineer opportunities to get social attention for it.
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Replying to @s_r_constantin @Meaningness and
I still don’t think I know a way to actually achieve “hype escape velocity” on purpose. But I think it should be possible to make an empirical study of getting hype.
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