GOING CRITICAL — a
interactive essay!
How to prevent disease, control nuclear reactions, and encourage the spread of ideas. All with playable simulations.
https://meltingasphalt.com/interactive/going-critical …pic.twitter.com/UBIhO2Aadr
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Replying to @KevinSimler
1. This is amazing 2. I had never considered the idea of careerism as “immunity” to knowledge sharing. That’s an incredibly powerful insight. You could consider toxic members in any community have similar effects.
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Replying to @calcsam
Thanks Sam. I agree that #2 is particular interesting. I see the same dynamic e.g. in
@Meaningness's Geeks, Mops, and Sociopaths model (https://meaningness.com/geeks-mops-sociopaths …), where the mops and sociopaths eventually dilute the geek network near to death.1 reply 1 retweet 12 likes -
Replying to @KevinSimler @calcsam
This essay is fab and I will do a tweet thread on it tomorrow!
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Would it be easy to add a slider for the density of dead nodes? I treat to dig into the js to adjust it, but React spaghettified the code.
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Replying to @Meaningness @calcsam
There's an "Immunity" percentage slider on a few of the widgets, which controls the overall density of dead nodes (see e.g. attached). I left it off of some simulations (for simplicity), but could add it back. Is that what you're referring to? Or something else?pic.twitter.com/ocacUEdzBc
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Replying to @KevinSimler @calcsam
I meant the last one—I don’t see a slider for the % careerists? (possibly one of my 73 security plugins has screwed it up?)
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Replying to @Meaningness @calcsam
OK updated! (It wasn't the fault of your plugins... at least not this time ;)
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Replying to @KevinSimler @calcsam
Thank you! There’s now “careerists” sliders on two of the earlier simulations, which might not be what you wanted? (if adding the careerist sliders to the last one adds it automagically to the others due to code modularity, then maybe better on none…)
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Ofc your sims aren’t meant to be quantitative… but fwiw I’d estimate >80% of scientists are dead weight (<= 0 value). Somehow some science gets done anyway! In practice I think this is because the competent people have informal networks that route around the damage.
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Replying to @Meaningness @calcsam
"Somehow some science gets done anyway!" — well the degree is much higher IRL. In the sims, each scientist can only talk to 4 others! "Informal networks" — I've heard this called the "invisible college" and I _love_ that term.
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Replying to @KevinSimler @Meaningness
Btw, David, I think you'd really like this essay (which I excerpted for you a couple weeks ago): https://thestoryofscience.blogspot.com/?m=0 I would also love to hear your thoughts on it! It talks about invisible colleges and systemic problems with science and many other things.
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