GOING CRITICAL — a
interactive essay!
How to prevent disease, control nuclear reactions, and encourage the spread of ideas. All with playable simulations.
https://meltingasphalt.com/interactive/going-critical …pic.twitter.com/UBIhO2Aadr
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Ofc your sims aren’t meant to be quantitative… but fwiw I’d estimate >80% of scientists are dead weight (<= 0 value). Somehow some science gets done anyway! In practice I think this is because the competent people have informal networks that route around the damage.
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"Somehow some science gets done anyway!" — well the degree is much higher IRL. In the sims, each scientist can only talk to 4 others! "Informal networks" — I've heard this called the "invisible college" and I _love_ that term.
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I wanted to see if there is a critical threshold for %careerists, which it looks like there is (around 15% on the last simulation).
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aw fudge, that's why we don't monkey with the code after it ships :P changed them all back to "immunity." thanks for catching that
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