Norbert Nopper

@McNopper

3D Graphics and Engine Developer using OpenGL, Vulkan and glTF 2.0

Germany
Vrijeme pridruživanja: srpanj 2011.

Medijski sadržaj

  1. 31. sij

    We are on a good truck ... aeh ... track to release the alpha version of our Editor "Gestaltor" end of February

  2. 31. sij
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  3. 18. sij

    30th of January, I will do a Tools presentation for Will talk about a basic production pipeline with glTF: From the I/O, using the IBL sampler until the Sample Viewer. It's free - register here:

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  4. 16. sij

    Finalizing design and making features accessible to the user in our scene editor "Gestaltor"

  5. 17. stu 2019.

    When you are struggling with the modern API ;-)

  6. 15. stu 2019.

    We are on a good track regarding our Scene Editor. Quite confident, to have a version ready in Q1/2020 for public. Not mentioned yet, but we will also have a free version \o/

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  7. 15. stu 2019.

    We are currently implementing PBR Next materials in Sample Viewer. The progress can be tried out here:

  8. 6. stu 2019.

    We updated our team page - hover to learn more ;-)

  9. 29. lis 2019.
  10. 3. lis 2019.

    I always wanted to do this :-)

  11. 24. ruj 2019.

    We are currently re-engineering our based Engine and Middleware to be more generic for rasterization, raytracing and parallel computing. First triangle is always the toughest one - so a good reason to print it out and put it on the wall :-)

  12. 10. tra 2019.

    Ever wondered, how the team from UX3D who is working on the sample viewer and Blender I/O looks like? Here we go ... We just got a camera from the 80's ;-)

  13. 8. ožu 2019.

    Khronos 2.0 reference viewer now supports animations, skinning and morphing:

  14. 15. velj 2019.

    After work at UX3D ...

  15. 29. sij 2019.

    Want ot try out the experimental KHR_draco_mesh_compression exporter in the I/O? Give it a try here:

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  16. 23. sij 2019.

    Today my colleagues surprised me with a very personal present ... Thank u!

  17. 19. pro 2018.

    Network is set up ;-)

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  18. 19. pro 2018.

    Busy moving into our new office and setting up network ...

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  19. 28. stu 2018.

    Last but not least, the reference viewer can also be embedded in Visual Studio :

  20. 27. stu 2018.

    Did u know? With the new reference viewer, u can render in headless mode, generating images to compare against offline path-traced renderings or doing regression tests:

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