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Christer McFunkypants Kaitila
@McFunkypants
@McFunkypants@gamedev.place Optimist #gamedev since 93 christerkaitila.com onegameamonth.com soundcloud.com/mcfunkypants/ I work with dotbigbang and hometeam
Canadachristerkaitila.comJoined September 2010

Christer McFunkypants Kaitila’s posts

fake it till you make it is about overcoming impostor syndrome... but when taken literally, may be backfire! you'll always feel like a fake! an impostor forever. may I suggest own it while you hone it
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how to pronounce C# only musicians say "see sharp" only pirates say "sea hash" only twits say "see pound" the # is four "+" symbols! ┏━┓ ┃┏┛++ ┃┗┓++ ┗━┛ we started with C, then C+, then C++, then C+++ now we all code in C++++ always say "C plus plus plus plus"
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Which game engine dominates the game jam community? Here are the GGJ stats: 1. Unity: 4011 2. Unreal: 316 3. Gamemaker: 274 4. Construct: 223 5. Godot: 75 Unity *IS* game jams. They have no significant competition. Maybe there's room in the middle for a mid-size engine?
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you'll never believe me, but I swear: I have been coding with "power mode" on for ALL of 2020 [the plugin that adds particles and a COMBO counter to the status bar in vscode? with screenshake off I feel like I'm playing "coder hero" and I hesitate less to keep my combo going!]
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#gamedev protip: ❤️ You are not your game! ❤️ - if your game's a huge failure, it doesn't mean you are - if your game's a massive success, it doesn't mean you are - if people don't love your work, it doesn't mean you are unloveable - don't need "likes" to like yourself
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WORLDSPACE SHADERS RULE!!!!! everything just works! throw polygon soup at it and your floor textures tile flawlessly SO SEXY!!! no gid of tiles required! who needs stinkin UVs anyways? unwrapping is old fashioned, this is how you unabashedly kitbash at hyper speed
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the big news isn't the <8hr days, it's the ** 13.5 year ** average length of career at the company, I mean that includes folks who quit or got headhunted or got laid off or fired.. imagine a gamedev company you can actually have a secure long term career at
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Average Nintendo Japan employee earns $80,000 working less than eight hours a day gamesindustry.biz/articles/2019-
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Happy to announce I've been contracted to write my 3rd #gamedev book! Hands-on Game AI Development in Javascript Learn how to code a simple Doom style FPS in threejs, then explore AI and ML using state machines, pathfinding, and neural network machine learning via tensorflowjs.
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been playing video games almost daily for over 30 years I got gud for the first 15 and got bad the next 15 used to dominate in mp games, q1 tf1 ut1 etc but now? I'm like a noob again, with bad aim and slow reflexes so be nice to noobs, they might be has-been elite war heroes
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my little kid came home with a handwritten scrap of paper he was guarding like a treasure. his big crush in class had written her roblox username on it it's adorable, he's excited and nervous and very serious, I had to be cool and not dad it up by giggling
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protip I've learned the hard way: the work you talk about a lot is the kind of job offer you'll get in the future. so, on your portfolio and twitter, share the stuff you want more of and hide the stuff you wouldn't do again.
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Recently my wife told me that she would gladly support me if I quit my day job to take the year off to make my dream game! I am not going to. But the fact that she loves me that much is something I will always be grateful for. Willing to sacrifice for my happiness! wow
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this is a shader and the gfx do not have polygons, the curves are infinitely smooth at any zoom prediction: game art in the future will not have polies, it won't be built out of triangles at all
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A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: shadertoy.com/view/3lsSzf
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hey almost every single game kickstarter right now your prices are too low! why are you promising to do 500 hours of work for $1000 PROTIP: ADD A ZERO TO EVERY NUMBER especially your stretch goal prices - they are so incredibly unrealistic. why do you do this to yourself
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as a computer person do you ever daydream about being a physical labour person? working with your hands, bulging tanned muscles from a hard day's work, building real objects, changing the universe? how empowering and tangible it must feel! wandering vast fields of greener grass
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there's a new way to identify a "probable success" in the #gamedev industry. it is the new elevator pitch. we refer to it as: "THE TWITTER GIF TEST" if a 5 second looped lowrez anim of a game gets 1000 likes, the game will sell! no elevators required
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dear artists: learn to code! you will learn the magic required to - make stuff move! - create sexy shaders! - craft particle systems! - get tech art jobs! - make coders nervous! - make your mockups real games, all by yourself an artist who can code is pure GOLD in this industry
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