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  1. Prikvačeni tweet

    fake it till you make it is about overcoming impostor syndrome... but when taken literally, may be backfire! you'll always feel like a fake! an impostor forever. may I suggest own it while you hone it

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  2. proslijedio/la je Tweet
    prije 2 sata
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  3. gamejam(pizza,coffee);

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  4. here's my perf: my machine can barely handle 1000 sprites before we go below 60fps.. but this is NOT using the GPU. I wonder if I hack in some 3d transforms css3... will it improve things?

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  5. might challenge myself to revisit a DOM div = sprite engine I made eight years ago and add css3 transforms to see how it impacts perf. the ANCIENT (css2, non gpu) article is here but imagine a new GPU version... with css transitions and transforms...

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  6. prediction: godot will soon take the number TWO spot on the game engine hierarchy

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  7. I love making websites they're like videogames, but a bit harder to make im always impressed by the perf of that html renderer, no joke, modern browsers use the gpu now! you could easily make a 60fps 10k sprites on screen game in html divs! no canvas! (lol but you prob shouldnt)

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  8. needed a fast way to render a dense asteroid field for OPERATION LIFELINE (), so I took a screenshot of the highpoly 3d mesh in unity, and turned it into a 2d particle sprite for thousands of background rocks at 60fps!

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  9. Now that every jam site wordwide has started we can publicly share: This weekend's theme is 🛠️ REPAIR! 🛠️ I think it's a really cool theme for a game jam, repairing things is one of my fave things to o in games, it's constructive!

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  10. "You can't make an MMO!" is such conventional wisdom, we aught to look at it with a critical eye: you could make a not so massive isometric multiplayer rpg with max 20 people online example of one: I coded w 2 artists 16yr ago (!) in html4+php

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  11. agreed! it's so hard as an expert to not squash everyone's dreams by accident! just because I think I couldn't pull it off doesn't mean they cannot! wisdom<>cynicism

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  12. making educational games is fun

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  13. did you know that NaN is a number? in a float32 there are 16,777,214 different NaNs! 0.4% of all possible values! NaN in binary: x111 1111 1xxx xxxx xxxx xxxx xxxx xxxx you're allowed to use whichever one you like! how silly! you can inject a PAYLOAD of data in there!!

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  14. I love when a new member joins the club, everyone jumps into the slack and says hello! so welcoming Check out if you are looking to make games with other real human beings

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  15. protip: update Unity and Windows TODAY! not tomorrow, when you want to have fun and dive into the right away. imagine if right as the theme drops you have to do a windows update or whatever, can u say eternal jamnation

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  16. there are so many amazing these days! I predict a new explosion of commodore 64 homebrew games is about to hit itchio in the next 12 months, let's see if I'm right! But why I wonder... did some cool new tools emerge? Or did the kids just grow up

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  17. your favourite tech is really bad

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  18. but money cant buy me love! =) I'd prefer a little love from a small number of people, over a lot of attention from people who dislike me

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  19. but if ever I do such a thing, there's inner conflict, a desire to put goodness ad love and openmindedness into the world, and I feel ashamed. ideally, I'd like to uphold a chivalric code for social media: "no wanton offense" and "always truthful" and maybe even "always positive"

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  20. I could write a SYMPHONY, post it here, and get a dozen replies at best, but if I were to compose an ultrabitch tech hot-take of sick burn-itude with a sweeping generalization thrown in, I'd get a week of conversation, hundreds of replies add retweets: more reward in cheap shots

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  21. I always regret complaining about tech on twitter. You get way too many replies, way too much engagement, so many opposing views, new followers, tons of mentions... oh wait that's why I sometimes venture back and post a "take", ugh, it's a destructive addiction fueled by metrics

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