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  1. Prikvačeni tweet
    27. kol 2017.

    Finished my Toon Shading package! Github goes public after a quick code cleanup

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  2. 2. velj

    Starting to run low on ideas for tool packages... Want to update portals, splines and traffic. Also I've got a data processing graph and a mesh destruction in a WIP state. Other ideas are water, weather and vegetation. Anyone want any of these? Any other ideas for useful tools?

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  3. 2. velj

    Released: kMotion. Camera/object motion vectors and motion blur for 's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! (Screenshot from the awesome )

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  4. 1. velj

    Object motion blur (from a proper motion vector texture) for 's Universal Render Pipeline. Coming along nicely. Working on it does hurt my eyes though...

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  5. 31. sij

    Note that the wiki refers to using this tool alongside kShading. This is available but not released yet as I'm still fixing some bugs on it. Please bear with me if you use it (check Issues page).

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  6. 31. sij

    Released: kMirrors. Planar reflections for 's Universal Render Pipeline. Supports multiple mirrors and reflectors! See the wiki for more information!

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  7. 27. sij

    I created a Github template for defining packages for 's Package Manager. Mostly for myself but might be useful for others.

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  8. 25. sij

    Released: kDecals 2.0.0. Massively reworked my decal system for . Now supports Universal RP and uses custom projection (no Projector component). Supports batching objects!. Big improvements to visual quality and performance!

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  9. 15. sij

    Its been a slow start to the year for me so wanted to get something simple out there. Next I think I'll move kDecals over to use this. Also note this tool is designed to use Unity Package Manager. This'll likely be standard for me moving forward! (Sorry for previous tweet fail)

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  10. 15. sij

    Released: kPooling. An object pooling system for with a flexible API for pooling any C# type (GameObject supported by default). Full test coverage and documentation as usual.

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  11. 26. lis 2019.

    Happy Halloween! Lil Bones from Costume Quest 2. Make up by

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  12. 15. lis 2019.

    Over the weekend I moved back to the EU (Denmark) and ended my employment at Unity. So as of now I'm unemployed! Exciting times ahead!

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  13. 17. kol 2019.
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  14. 17. kol 2019.
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  15. 17. kol 2019.
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  16. 17. kol 2019.

    Irl Stanford bunnies! Awesome time at . If you're in I recommend it.

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  17. 29. tra 2019.

    Joyce out here making us look good as usual <3

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  18. 28. tra 2019.

    And if you just want to try it without dealing with git you can find the latest release package on the Releases page!

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  19. 28. tra 2019.

    If youre interested in the project I would recommend taking a look at the Getting Started page on the wiki.

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  20. 28. tra 2019.

    Released: kSplines. A bezier spline system for . Create and manipulate splines in the editor or via a public API. Includes scripts for evaluating and rendering. Full test coverage and documentation as usual.

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  21. 24. tra 2019.

    Always wanted to make a simple, re-usable Spline system. Coming soon! (probably)

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