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Prikvačeni tweet
Finished my Toon Shading package! Github goes public after a quick code cleanup https://www.artstation.com/artwork/aJBxR
#unity3d#gamdev#indiedev#gameartpic.twitter.com/O06blxHkOFPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Starting to run low on ideas for tool packages... Want to update portals, splines and traffic. Also I've got a data processing graph and a mesh destruction in a WIP state. Other ideas are water, weather and vegetation. Anyone want any of these? Any other ideas for useful tools?
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Released: kMotion. Camera/object motion vectors and motion blur for
#unity3d's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors!#gamedev#madewithunity (Screenshot from the awesome https://github.com/Verasl/BoatAttack …)https://github.com/Kink3d/kMotionHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Object motion blur (from a proper motion vector texture) for
#unity3d's Universal Render Pipeline. Coming along nicely. Working on it does hurt my eyes though...#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/TJ6fgT8yx9Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Note that the wiki refers to using this tool alongside kShading. This is available but not released yet as I'm still fixing some bugs on it. Please bear with me if you use it (check Issues page).
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Released: kMirrors. Planar reflections for
#unity3d's Universal Render Pipeline. Supports multiple mirrors and reflectors! See the wiki for more information!#gamedev#madewithunityhttps://github.com/Kink3d/kMirrorsPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I created a Github template for defining packages for
#unity3d's Package Manager. Mostly for myself but might be useful for others.#gamedevhttps://github.com/Kink3d/kPackageTemplate …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Released: kDecals 2.0.0. Massively reworked my decal system for
#unity3d. Now supports Universal RP and uses custom projection (no Projector component). Supports batching objects!. Big improvements to visual quality and performance!#gamedev#madewithunityhttps://github.com/Kink3d/kDecalsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Its been a slow start to the year for me so wanted to get something simple out there. Next I think I'll move kDecals over to use this. Also note this tool is designed to use Unity Package Manager. This'll likely be standard for me moving forward! (Sorry for previous tweet fail)
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Released: kPooling. An object pooling system for
#unity3d with a flexible API for pooling any C# type (GameObject supported by default). Full test coverage and documentation as usual.#gamedev#madewithunityhttps://github.com/Kink3d/kPoolingPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Happy Halloween! Lil Bones from Costume Quest 2. Make up by
@sophiaaarpic.twitter.com/rAlJMU9XHZ
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Over the weekend I moved back to the EU (Denmark) and ended my employment at Unity. So as of now I'm unemployed! Exciting times ahead!
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Irl Stanford bunnies!
#rendering Awesome time at@LivingComputers. If you're in#Seattle I recommend it.pic.twitter.com/N1MasscTM3
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Joyce out here making us look good as usual <3https://twitter.com/minionsart/status/1122836699292360704 …
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And if you just want to try it without dealing with git you can find the latest release package on the Releases page!https://github.com/Kink3d/kSplines/releases …
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If youre interested in the project I would recommend taking a look at the Getting Started page on the wiki.https://github.com/Kink3d/kSplines/wiki/Getting-Started …
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Released: kSplines. A bezier spline system for
#unity3d. Create and manipulate splines in the editor or via a public API. Includes scripts for evaluating and rendering. Full test coverage and documentation as usual.#gamedev#madewithunityhttps://github.com/Kink3d/kSplinesPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Always wanted to make a simple, re-usable Spline system. Coming soon! (probably)
#gamedev#unity3d#madewithunitypic.twitter.com/PGTOH9SWqQ
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Čini se da učitavanje traje već neko vrijeme.
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and I want to share stuff :D