Matt Rix

@MattRix

I made FutureGrind, Trainyard, Scorekeeper, Disco Zoo, Sidewords, and Photobomb. Now I'm making nothing? Father of two. He/him

Hamilton, Ontario
Vrijeme pridruživanja: svibanj 2007.

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  1. Prikvačeni tweet
    8. sij 2019.

    Super excited to announce that FutureGrind is coming out in two weeks on PS4, Switch, and PC! Here's our official Sony launch trailer and blog post:

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  2. 29. sij
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  3. 29. sij

    You know it's an game when even getting a score of 1 feels like an accomplishment! (seriously this is great though)

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  4. 29. sij

    Completed STS with the green one, that makes all three! So far at 3 wins and 2 deaths, but I'm guessing Ascension is where the "real game" starts...

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  5. 28. sij

    Uh beat Slay the Spire on my second run with the red guy. Still pretty sure I'm just getting lucky but I've won 2 of 4 games so far! :)

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  6. 27. sij

    Somehow beat Slay the Spire on my first run with the blue guy. Really liking the game! It has all the good parts of CCG+deck-builder games, I love how it's all about finding combinations of cards that can combo in the craziest ways.

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  7. 23. sij

    What do people use for making pixel art UI these days? I usually use Photoshop, but these days it feels like trying to hammer in a nail with a vacuum cleaner. What I wouldn't give for a modern version of Fireworks :(

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  8. 22. sij

    We put FutureGrind on sale for $1.50 (!!) on PC, PS4, and Steam. If you haven't played it, now would be a good time!

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  9. 21. sij

    Made it into the Overwatch Top 500 with last night! :D

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  10. 20. sij

    Ugh, still getting this bug in Unity 2019.1 - I swear I've had this bug happen for years, makes the Asset Store nearly unusable from within Unity.

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  11. 20. sij

    Just played Slay the Spire for a couple hours. I can see how easy it would be to sink tons of time into it! So many cards and relics. My only complaint is how hilariously small the text is on Switch by default (though there is an option to change it).

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  12. proslijedio/la je Tweet
    17. sij

    It's morning and I'm full of coffee and so I summoned the energy to open source this. Be careful with RequireReferenceAlert though! It can make saving take significantly longer if you're not careful.

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  13. proslijedio/la je Tweet
    15. sij

    "Signal" by StyleGAN2 by NVlabs Visualizer script by Track-to-stems split using Spleeter by GPU wattage & misc scripting by me

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  14. 9. sij

    This was a prototype Owen made last year. It was a lot of fun to play around with! (even though we decided to not continue working on it)

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  15. 9. sij

    Just skimmed through the original 2007 iPhone reveal presentation (today is the 12 year anniversary), and even ignoring the tech, it's absolutely crazy how good the UI was. So many brand new interface ideas, a quantum leap from everything before that:

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  16. 9. sij

    To be clear, I turned on Do Not Disturb manually, *before* my nightly scheduled DND should have activated. So I guess my phone stayed in "permanent DND" instead of the "scheduled DND" that usually shuts off at 7am (or due to any alarm).

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  17. 9. sij

    Android ugh: yesterday I went to a movie and set my phone to Do Not Disturb. The DND mode somehow overrode my phone's nightly DND schedule (which ends at 7am, and any alarm stops it) So this morning all my alarms were silent, and now my kids are late to school. Thanks Google.

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  18. proslijedio/la je Tweet
    8. sij

    Hey friends, I'll be giving one of the Failure Workshop talks at GDC this year! I'll be speaking about why FutureGrind took 9x longer to make than we thought it would. If you'll be at GDC, come watch and learn from my mistakes! 🙂

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  19. proslijedio/la je Tweet
    3. sij

    The effect can now handle collisions and multiple photos

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  20. 2. sij

    Played the Minecraft board game yesterday with my kids and... It's actually really good? It's a fairly complex eurogame with some neat systems. Here's how the table looked post-game:

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  21. 1. sij

    This past decade has been a mix of high and low moments for me, both personally and professionally... but looking back, the good moments definitely outweigh the bad. So I guess here's to ten more bittersweet years!

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