MG Dubois

@MattGDubois

Indie dev working on The King's Derby | Gluten free spaghetti enthusiast, for medical reasons.

Montréal, Québec
Vrijeme pridruživanja: travanj 2014.

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  1. Prikvačeni tweet
    8. lis 2018.

    An old vs new comparison of our level from last year and the level will will be using for a demo this October, we've come a long way since the last one.

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  2. proslijedio/la je Tweet
    4. pro 2019.

    Latest Sony PS4 Lineup Music Video is a rip of many animations from all around the world ...... (Steven Universe, FLCL, Gobelins, Souviens Ten-Zan ...). The video is now offline : But you can still find it online :

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  3. proslijedio/la je Tweet
    2. pro 2019.

    因为自己太菜,上一个练习失败了 这次选择了鬼灭之刃的水呼吸 希望不要再失败吧:)

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  4. proslijedio/la je Tweet
    29. stu 2019.

    Started working on a very cartoony smoke shader in Unity. Has to be fully 3D and look good paused or slow motion due to game design constraints. Hoping it will fit with the environment style I've been working on.

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  5. 25. stu 2019.

    I really love these super minimalist pixel effects because they really distil the visuals down to convey the core of the effect they are going for.

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  6. proslijedio/la je Tweet
    22. stu 2019.

    ディゾルブ引き続き試し中。起伏のアニメも入れたい。 I'm keeping on trying to make dissolve material. I want to add bump animation.

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  7. proslijedio/la je Tweet
    22. stu 2019.

    It's Friday, so a new issue is out, filled with all kinds of inspirational stuff around , , shaders, art and everything in between! Check it out here:

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  8. proslijedio/la je Tweet
    18. stu 2019.

    Toon nuclear explosion in Unity. I uploaded .unitypackage file on my Patreon page:

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  9. 14. stu 2019.

    What to do with two nekked loafs?

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  10. proslijedio/la je Tweet
    8. stu 2019.

    Hi! Let me introduce this game. This game is Slay the spire inspire game. This is . Correct heroes and spells. Battle system is inspiring HoMM and King's bounty This week. Added fire skill and damage indicator.

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  11. proslijedio/la je Tweet
    18. lis 2019.

    My team and I put 2 years into the . We were 4 dreamers (incl ) who built an incredible world and tech for this game that was simply too grand for our tiny team working part time. I'm incredibly proud of what we've built.

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  12. proslijedio/la je Tweet
    23. ruj 2019.

    🚨🚨!!NOW HIRING!!🚨🚨 We're looking for talented people to join the team! Currently looking for: 🛠️Programmers 🎨Artists 🏃‍♂️ Animators + More! Form in comments! 🔁RTs Appreciated🔁

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  13. proslijedio/la je Tweet
    23. kol 2019.

    For I'm really liking my waterfall portal ! Watched these RIME videos and thought I would try it out myself ! The portal & clouds in the water is a simple quad with a camera panning texture, no geometry added !

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  14. proslijedio/la je Tweet
    4. kol 2019.

    Working on the box movement game feel and FX for with

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  15. proslijedio/la je Tweet
    27. srp 2019.

    Cheap selective water reflection shader 🌊

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  16. 20. srp 2019.

    Hey , at the end of The Thing on the Bass Amp, when Billy and his dad are searching in the dark and Billy forgot the flashlight, what are the last two sentences his dad says? This has been bugging me for years and I need your help!

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  17. proslijedio/la je Tweet
    25. lip 2019.

    For the newly released Slime Rancher 1.4, I rebuilt all the face shaders. We just put up some light reading on how I did that over on our forums:

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  18. proslijedio/la je Tweet
    27. svi 2019.
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  19. 23. svi 2019.

    My cat is a jedi.

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  20. 2. svi 2019.

    I haven't tweeted anything about for a while, but I've still be working on it, I swear. Anyway, here is one of the environmental effects I've been working on. Oil! Sweet black gold.

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  21. proslijedio/la je Tweet
    22. tra 2019.
    Odgovor korisniku/ci

    Some basic points that come to me right now: 1. Warping/distorting the UVmap on custom meshes can be super useful to get the right flow/tempo when panning textures! Think of stretching out UV's towards the edge of a plane to make a texture pan faster there.

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