Ok I have to say something about learning and teaching for a sec #iteachmath. The thing is that if somebody is trying to learn how to do something, or how to take hold of an idea with their mind, we don't really know ahead of time what is going to achieve that. It might be 1/
Game designers are essentially pedagogues; their job is to ensure that players enjoy gaining complex skills through prolonged participation in a demanding activity. They cannot and do not hope to succeed with every possible purchaser of their products. Nor, alas, can we.
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When you're aiming at a mass market, and can't meticulously redesign your product to accommodate the peculiarities of each potential customer, you must be guided by statistical data. The question isn't what works for everyone -- nothing will -- but what works best for most.
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Japanese master teachers of elementary mathematics depend upon statistical data on student responses to diverse pedagogical stimuli obtained by classroom observations undertaken by all their colleagues nationwide. These data guide a never-ending process of successive refinement.
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