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Prikvačeni tweet
I just created a Discord Server for the Wii U Plugin System. https://discordapp.com/invite/bZ2rep2 It's intented to give the user and developers support. Feel free to join if you need support, have questions, want to help or just have some nice ideas!
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I just published part 4 of my blog series: https://maschell.github.io/homebrew/2019/12/27/new-environment-part4.html … This time it's a bit more technical. I am talking about improving the existing browser exploit and implementing loading an abstract payload.elf from the sd card using this browser exploit.
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I just published part 3 of my blog series: https://maschell.github.io/homebrew/2019/12/04/new-environment-part3.html … This time I talk about a concept for a possible homebrew environment on the Wii U that makes the most sense in my view.
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I made a new blog post! This time I talk about requirements for a potentially new homebrew environment on the Wii U and problems/limitations with current existing solutions.https://maschell.github.io/homebrew/2019/11/27/new-environment-part2.html …
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I finally made a new blog post! https://maschell.github.io/bugs/2019/11/20/new-environment-part1.html …
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Would anybody be interested in blog posts about Wii U hombrew? Any suggestions about specific topic / applications?
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MaschellDev proslijedio/la je Tweet
Today I decided to open source Squally! This is a pretty rare move in game development, which greatly suffers from a lack of open source projects. I wrote about it a bit here:https://medium.com/squallygame/we-open-sourced-our-steam-game-and-why-it-was-a-good-idea-2d5ac72c9802 …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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It's time for fuse-wiiu - v0.3! Whats new? - Reading decrypting files is ~twice as fast as in v0.2 - Fix decypting some system titleshttps://github.com/Maschell/fuse-wiiu/releases/tag/v0.3 …
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I just released fuse-wiiu v0.2! This fixes OSX support, add support for splitted WUDs, adds support for titles without FST, fixes parsing the FST from non-GM partition and let's you access the original WUD from splitted or compressed wii u images.https://github.com/Maschell/fuse-wiiu/releases/tag/v0.2 …
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For example it's possible to directly random access the decrypted data from individual titles of an kiosk disc, directly from a .wux without decompressing/extracting or decrypting anything manually.
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I created fuse-wiiu for an easy access of the data from Wii U titles (WUX/WUD and the "installable format) with some really cool features. Check it out:https://github.com/Maschell/fuse-wiiu …
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That's the content folder. No binaries are supposed to be in there. There is another copy of the binary in "code-fin-NA". And images in "golden".pic.twitter.com/IzS7mAiUQv
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When you accidentally leave debug and mastering infos on your disc. Oops. (00050000101F4D00 - Skylanders Imaginators [USA])pic.twitter.com/fXb5xY9Mmk
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Does somebody have some cool ideas for (useless) stats about Wii U titles?
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The award for the game with the biggest individual file goes to ONE PIECE Unlimited World Red with 4216336416 bytes.
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The biggest game is EUR version of Mass Effect 3 with 21600632832 bytes. The biggest individual update is v4224 of (surprise) Dragon Quest X with 23417356288 bytes.
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The game with the second most updates is Monster Hunter Frontier G with 122 updates. Minecraft had 43 updates.
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Someone who installed all 243 updates of Dragon Quest X on their Wii U has installed more files than someone who installed every single version of every single title ever released in all regions on their console. (~4.8 million vs. 3.3 million)
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The Dragon Quest X updates on the Wii U had >400.000 unique files. That's 30% of all unique files you can find on the Wii U. Including duplicates (based on the SHA256 hash), DQX provided >4.800.000 files in 243 updates. More files than ALL other games COMBINED.
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