MaschellDev

@MaschellDev

Creator of Wii U Plugin System, HID to VPAD, NUSPacker, JNUSLib, JWUDTool, MKWii Ghostdatabase. Master of Science.

Germany
Vrijeme pridruživanja: lipanj 2016.

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  1. Prikvačeni tweet
    10. tra 2018.

    I just created a Discord Server for the Wii U Plugin System. It's intented to give the user and developers support. Feel free to join if you need support, have questions, want to help or just have some nice ideas!

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  2. 27. pro 2019.

    I just published part 4 of my blog series: This time it's a bit more technical. I am talking about improving the existing browser exploit and implementing loading an abstract payload.elf from the sd card using this browser exploit.

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  3. 4. pro 2019.

    I just published part 3 of my blog series: This time I talk about a concept for a possible homebrew environment on the Wii U that makes the most sense in my view.

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  4. 27. stu 2019.

    I made a new blog post! This time I talk about requirements for a potentially new homebrew environment on the Wii U and problems/limitations with current existing solutions.

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  5. 20. stu 2019.
    Poništi
  6. 25. kol 2019.

    Would anybody be interested in blog posts about Wii U hombrew? Any suggestions about specific topic / applications?

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  7. proslijedio/la je Tweet
    18. kol 2019.

    Today I decided to open source Squally! This is a pretty rare move in game development, which greatly suffers from a lack of open source projects. I wrote about it a bit here:

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  8. 24. lip 2019.
    Poništi
  9. 26. tra 2019.

    It's time for fuse-wiiu - v0.3! Whats new? - Reading decrypting files is ~twice as fast as in v0.2 - Fix decypting some system titles

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  10. 16. tra 2019.

    * macOS

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  11. 16. tra 2019.

    I just released fuse-wiiu v0.2! This fixes OSX support, add support for splitted WUDs, adds support for titles without FST, fixes parsing the FST from non-GM partition and let's you access the original WUD from splitted or compressed wii u images.

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  12. 11. tra 2019.

    For example it's possible to directly random access the decrypted data from individual titles of an kiosk disc, directly from a .wux without decompressing/extracting or decrypting anything manually.

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  13. 11. tra 2019.

    I created fuse-wiiu for an easy access of the data from Wii U titles (WUX/WUD and the "installable format) with some really cool features. Check it out:

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  14. 8. tra 2019.

    That's the content folder. No binaries are supposed to be in there. There is another copy of the binary in "code-fin-NA". And images in "golden".

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  15. 8. tra 2019.

    When you accidentally leave debug and mastering infos on your disc. Oops. (00050000101F4D00 - Skylanders Imaginators [USA])

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  16. 4. tra 2019.

    Does somebody have some cool ideas for (useless) stats about Wii U titles?

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  17. 4. tra 2019.

    The award for the game with the biggest individual file goes to ONE PIECE Unlimited World Red with 4216336416 bytes.

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  18. 4. tra 2019.

    The biggest game is EUR version of Mass Effect 3 with 21600632832 bytes. The biggest individual update is v4224 of (surprise) Dragon Quest X with 23417356288 bytes.

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  19. 4. tra 2019.

    The game with the second most updates is Monster Hunter Frontier G with 122 updates. Minecraft had 43 updates.

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  20. 4. tra 2019.

    Someone who installed all 243 updates of Dragon Quest X on their Wii U has installed more files than someone who installed every single version of every single title ever released in all regions on their console. (~4.8 million vs. 3.3 million)

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  21. 4. tra 2019.

    The Dragon Quest X updates on the Wii U had >400.000 unique files. That's 30% of all unique files you can find on the Wii U. Including duplicates (based on the SHA256 hash), DQX provided >4.800.000 files in 243 updates. More files than ALL other games COMBINED.

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