“Hey Jerry, wanna leave your new bride and successful winery for 6 months and rid the land of vampires with me?” “F$&k off.”
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Well. This struck a nerve. Much ado.
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“My name is Ulfgar Spinebreaker. I was raised in a loving home by two supportive parents who always encouraged my dual passions of exploring crypts and flying into violent rages.”
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All of these loving backstories are amazing.
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Make your backstory nice and happy . . . . . . . . . . . . So your DM can make you experience tragedy firsthand
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This is true. My bard is a successful pop star who bumped into these morally ambiguous & potentially dangerous people after one of the towns she toured in had to evacuate after being attacked. This was her first brush with trauma which our DM delivered with devilish glee.
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“Normal” characters would be like “Umm that’s what we pay taxes to the crown for...let’s just start a petition”
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PCs: *doing regular D&D tom foolery* Town Guards: "Your under arrest, adventurers!" PCs: *in the same tone as a parent yelling at a teacher for teaching evolution* "Whoa pal, we pay yer salary you can't arrest us!"
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Honestly, I'm feeling kind of beaten down by that argument these days. If the only motivation anyone can come up with for an adventure is trauma and dysfunction, we're warping the definition of "adventure" a tad.
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It also, to some degree, is a romanticization of tragedy IMO. Plenty of people overcome tragedy so that it doesn't define who they are but in DnD many times the tragic thing is defining of who the character is. I don't really like that, either.
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Čini se da učitavanje traje već neko vrijeme.
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