Something really, REALLY has to change in the game-industry!! All these clients with this "We want our art to look like this mega-sucessful super beautiful looking game" requirements, but only have a very low budget. (Supercells style is one of their favorite reference)
Exactly. But sometimes its even more timeconsuming, because the stylization needs you to take care of each single objekt, because a brush (for example leafes or dirt or stuff like that) won't do the job.