Something really, REALLY has to change in the game-industry!! All these clients with this "We want our art to look like this mega-sucessful super beautiful looking game" requirements, but only have a very low budget. (Supercells style is one of their favorite reference)
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Do these clients forget, companies spent a loooot of money to pay many artists for month to reach such a look in their games. Then they want you to adapt the style, with tough deadlines and super low budget. I´m really TIRED of that!!
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Replying to @s_aart
and how many countless countles hours you as an artist spent in the whole live to reach this certain skill level.
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Replying to @Marcel_Hampel
Yeah, an hour painting can be 5-10 or more years of training and they won't see it...
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