Something really, REALLY has to change in the game-industry!! All these clients with this "We want our art to look like this mega-sucessful super beautiful looking game" requirements, but only have a very low budget. (Supercells style is one of their favorite reference)
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They don't realise the work it is ...
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and how many countless countles hours you as an artist spent in the whole live to reach this certain skill level.
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Game industry is "dirty". Ever was.
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Es ist einfach nur frustrierend, wie der Aufwand für das erstellen von Artworks bewertet wird. All die Zeit, die man investiert als Artist, um hin und wieder ein bisschen besser zu werden. Und dann kommen die da mit 20€/h um die Ecke.... So planen die ihr Budget für Artworks!?!
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Exactly. But sometimes its even more timeconsuming, because the stylization needs you to take care of each single objekt, because a brush (for example leafes or dirt or stuff like that) won't do the job.
End of conversation
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