Hey gamedev comunity. Still working on my #qbasic parser. It already generates a fair amount of abstract syntax tree objects (AST).
#indiegamedev | #gameenginepic.twitter.com/szXnnR2aMa
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Naja... da werden halt aus den Textzeichen C# Objekte gebaut die dem Befehlen/Strukturen der Sprache entsprechen. Hier wird das schön erklärt: https://www.youtube.com/watch?v=0A079QpDAzY … (part 1/4)
... und was du da siehst ist mein Test-Code des Abstract Syntax Trees.
Perfekte Samtag Abend Unterhaltung:https://www.youtube.com/watch?v=8nBoVjEOCMI …
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