Hey @carlosbehrens, your were wondering, where we would be with computer graphics in 20-30 years. Check this out to see, where we are right now. It will blow your mind!!!
https://twitter.com/UnrealEngine/status/1260588318451994633 …
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Replying to @Marcel_Hampel
Holy cow man, those graphics... You could see the little details on the walls. And the water

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Replying to @carlosbehrens
Yeah... nooo polycount restricitions anymore. Super detailed models from zBrush straight into the engine. I would love to know, how the Engine handles such an amount of polygons in Realtime. Thats Unbelievable. Thought it only would be possible with quantum computers.
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Replying to @Marcel_Hampel
Yeah that was the most impressive part. The polycount were very strict before and now it seems like you could drop a billion polys there. Although I'm wondering what sort of computer one must have to work with it.
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Replying to @carlosbehrens
Yeah... the ps5 already can handle it. But PCs for the dev-part? No clue. We will see.
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Replying to @Marcel_Hampel
Exactly! The devs will have to tune up real good haha. Wow ps4 era is really ending
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Yeah seems so. For the ps5 I see a lot of hyperrealistic FPS war games coming again. Hope they use it for games like in the demo as well
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Replying to @Marcel_Hampel
yeah probaby. Would love a Final Fantasy with that realism too
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