Hey @carlosbehrens, your were wondering, where we would be with computer graphics in 20-30 years. Check this out to see, where we are right now. It will blow your mind!!!
https://twitter.com/UnrealEngine/status/1260588318451994633 …
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Yeah that was the most impressive part. The polycount were very strict before and now it seems like you could drop a billion polys there. Although I'm wondering what sort of computer one must have to work with it.
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Yeah... the ps5 already can handle it. But PCs for the dev-part? No clue. We will see.

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