The screenshots and demos of every new "tools for thought" app exclusively show:
a) using the app to plan how to build the app, or
b) light historical research notes on TFT
Yet TFTs "require serious contexts for use" β notes.andymatuschak.org/zs5uUEv9iJH7Ju
π€ We've missed a beat here.
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Would you say that is the responsibility of the app developers or the users?
Each context has varying constraints and affordances.
I can't imagine developers grapsing the nuances of other contexts π€·ββοΈ
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Responsibility of whomever leads the product vision β often the product managers, founders, or designers β to do extensive user research with people solving real contextual problems.
Or better, bring domain experts onto the team / work amongst them.
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I wonder how general or specific you need to be in a product vision for tools for thought π€·ββοΈ
' second brain tools' seem to be all over the place and do different thing...
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Agree there's more than one approach β the "box of legos" apps offer a set of affordances and let users design ways to solve their own problems
Vs. UX-research-based apps that solve a specific problem in a defined context
Former seems less guaranteed to be useful than the latter
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