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1/ Rereading "Chatting with Glue" piece this morning. Still a classic. Wish there were way more visual-spatial essays around the web. I think we get hung up on calling them "comics." Comics are a distinct visual culture people believe requires drawing skills
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πŸ—¨οΈ can we augment our online chats with new affordances? 🧠 what does a conversational medium that supports *thinking* look like? πŸ”€ Is there a pathway from the linear, one-dimensional, immutable logs we call "online conversation"? I made a comic! a9.io/glue-comic/
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Very in πŸ™Œ Just registered! Torn between a few initial course ideas, but something around creating web-native illustrated essays / visual explanations is top of the shortlist. Keen to adapt, adjust and collab ideas around that theme!
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I will second this hot take! Also true in video games. Jonathan Blow can’t draw / make pretty things but Braid was a beautiful game. He did programmer art and iterated on the key ideas he wanted to transfer to the player thru play, then iterated on visuals with David Hellman
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Yeah, in that case the uniqueness of that game really comes from how it’s an intricate clockwork design that has beautifully illustrated gears - the motion of the gears is the real beauty that the surface level beauty invites you to patiently observe
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