please share your most embarrassing game dev crimes. Mine: all the scripting in Gone Home is contained in 2 gigantic uScript graphs, bc I didn't know about interlinking many smaller graphs at the time. It's only 2 bc the first one started running too slow to navigate. Your turn.
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Antwort an @SteveGaynorPDX @fullbright
I was working on a cutscene where I had a bug where if you skipped the cutscene on a shot where I temporarily hid props would stay removed forever. It was signed off so I painstaking adjust every shot and hide things behind new objects so that I wouldn't have to hide anything.
05:08 - 16. Dez. 2018
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Das Laden scheint etwas zu dauern.
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