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  1. Prikvačeni tweet
    23. sij

    I was watching this incredible talk by for more than 3 hours today! It contains a lot information like "tangents" and "saliency" which were totally new concepts for a junior er like me. Take notes, go for books/refs in the vid

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  2. proslijedio/la je Tweet
    28. sij

    A level design exercise: sketch a compelling layout with only 90 degree angles.

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  3. 2. velj

    Hey community. This was the 2nd year I attended for with some friends and here are some pics for 2 clumsy robots (up to 4) team up with each other to repair the environment and themselves in a couch Co-Op gameplay.

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  5. proslijedio/la je Tweet
    1. velj

    In Episode 7 of the Skylanders: Spyro's Adventure Developer Commentary, Level Designer, joins me to talk about how she expanded the final level, created an adventure pack, won an award for her work. She's super cool!

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  6. proslijedio/la je Tweet
    31. sij

    hello twitter, i've just updated my with a video showcasing one of my side missions from The Division 2 the vid - my site - i'd love to hear anyone's feedback/suggestions, thanks!

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  7. proslijedio/la je Tweet
    31. sij

    Hi everyone! I published on Art of Level Design the first video of I hope a long series about !! project downloadable for Full video: Sources: Thanks

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  8. proslijedio/la je Tweet
    31. sij

    A Rare View of Famous European Theater Auditoriums Photographed from the Stage

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  9. proslijedio/la je Tweet
    31. sij

    Happy to finally release my submission to the mapping contest! I has been a long and rough ride, but I am glad I could finish the map in time and hope you have just as much fun playing it, as I had building it!

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  10. proslijedio/la je Tweet

    Stranded in Vladimir подробнее и больше фоток здесь: пытаюсь возродить паблик, да.

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  11. proslijedio/la je Tweet
    30. sij

    I am very happy to announce that our map Anubis is officially released! The most credits go to my mates and (jakuza) for the beautiful environment art! The screenshots don't do any justice really, best to check it out in-game:

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  12. proslijedio/la je Tweet
    30. sij

    I'm proud today to announce the release of mine and Quadratic's entry to the Exotic Map Contest! After months of work, Ivory is ready to download and play. Thank you to everyone who has helped along the way and good luck to all other contestants!

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  13. proslijedio/la je Tweet
    30. sij

    Intro to Level Design - Hardy LeBel () Former Design Director of Microsoft Game Studios and one of the mad geniuses behind Halo 1, Hardy LeBel offers an introduction to Level Design in this Youtube series.

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  14. proslijedio/la je Tweet

    Today we check in with Level Designer, Brian Baker to learn how Gunfight came to be and how his time in QA helped to inform his own style of level design!

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  15. proslijedio/la je Tweet
    28. sij

    +8h Improvement (16 total) of my last , read the twits bellow to know more about it. ¡Thanks to everybody for the feedback!

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  16. proslijedio/la je Tweet
    28. sij

    Level 1 is almost fully finished, just needs a few Blueprints, polish and more play-testing. Full walkthrough commentary is going to be ready in 1-2 days! In the meantime here are some progress images, can't wait to show this off fully!

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  17. proslijedio/la je Tweet
    28. sij

    was a pleasure to sit down with hamish and talk about how i ended up as a level designer. give it a read -

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  18. proslijedio/la je Tweet
    26. sij

    How to handle cover placement for

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  19. 27. sij

    Another article which you must cancel anything else to read it. This time by always a great member of the community. This man is just amazing in sharing his knowledge

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  20. proslijedio/la je Tweet
    26. sij

    This week we were at and had the chance of showing the latest build of to our fellow dutch game developers! 👾

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  21. proslijedio/la je Tweet
    23. sij

    I finished the previous level and also arranged some enemies.

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