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Prikvačeni tweet
I was watching this incredible talk by
@MiriamBellard for more than 3 hours today! It contains a lot information like "tangents" and "saliency" which were totally new concepts for a junior#leveldesign er like me. Take notes, go for books/refs in the vidhttps://www.youtube.com/watch?v=L27Qb20AYmc&feature=emb_title …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
A level design exercise: sketch a compelling layout with only 90 degree angles.
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Hey
#gamedev community. This was the 2nd year I attended@globalgamejam for#GGJ2020 with some friends and here are some pics for#screenshotsaturday 2 clumsy robots (up to 4) team up with each other to repair the environment and themselves in a couch Co-Op gameplay.#indiedevpic.twitter.com/zg5n57q6iZ
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Majid Rahmani proslijedio/la je Tweet
Playing around with the seasons
#madewithunity#indiedev#indiegamepic.twitter.com/koiHFsd9s6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
In Episode 7 of the Skylanders: Spyro's Adventure Developer Commentary, Level Designer,
@EmberFirehair joins me to talk about how she expanded the final level, created an adventure pack, won an award for her work. She's super cool! https://www.youtube.com/watch?v=XymYImQ44tk …#SkylandersDevCommHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
hello
#gamedev twitter, i've just updated my#portfolio with a video showcasing one of my side missions from The Division 2 the vid - https://youtu.be/nwCmQrkovg0 my site - http://jacobmills.co.uk i'd love to hear anyone's feedback/suggestions, thanks!#leveldesign#missiondesignPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
Hi everyone! I published on Art of Level Design the first video of I hope a long series about
#leveldesign !!#unity3d project downloadable for#gamedev#indiedev#gamedesign#gameart Full video: https://www.youtube.com/watch?v=xiIrJy0LSEI&t=57s … Sources:@fullbright@SolarskiStudio@TomPugh1112 Thankspic.twitter.com/1PtB8QUp6NHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
A Rare View of Famous European Theater Auditoriums Photographed from the Stagehttps://themindcircle.com/famous-european-theater-auditoriums-photographed-from-the-stage/ …
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Majid Rahmani proslijedio/la je Tweet
Happy to finally release my submission to the
@Mapcore@FACEIT mapping contest! I has been a long and rough ride, but I am glad I could finish the map in time and hope you have just as much fun playing it, as I had building it! https://steamcommunity.com/sharedfiles/filedetails/?id=1984227885 …pic.twitter.com/b8OC4ro5p7
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Majid Rahmani proslijedio/la je Tweet
Stranded in Vladimir подробнее и больше фоток здесь: https://vk.com/wall-151645008_214 … пытаюсь возродить паблик, да.pic.twitter.com/Ab9tiQiw7y
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Majid Rahmani proslijedio/la je Tweet
I am very happy to announce that our map Anubis is officially released! The most credits go to my mates
@jd_40 and@mjako64 (jakuza) for the beautiful environment art! The screenshots don't do any justice really, best to check it out in-game: https://steamcommunity.com/sharedfiles/filedetails/?id=1774025500 …pic.twitter.com/hCdxKOPM6s
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Majid Rahmani proslijedio/la je Tweet
I'm proud today to announce the release of mine and Quadratic's entry to the
@mapcore Exotic Map Contest! After months of work, Ivory is ready to download and play. Thank you to everyone who has helped along the way and good luck to all other contestants! https://steamcommunity.com/sharedfiles/filedetails/?id=1961184536 …pic.twitter.com/g5euKx0nDs
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Majid Rahmani proslijedio/la je Tweet
Intro to Level Design - Hardy LeBel (
@RazdByBears) Former Design Director of Microsoft Game Studios and one of the mad geniuses behind Halo 1, Hardy LeBel offers an introduction to Level Design in this Youtube series.#leveldesignhttps://www.nextleveldesign.org/index.php?/content/articles/intro-to-level-design-hardy-lebel-r50/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
Today we check in with Level Designer, Brian Baker to learn how Gunfight came to be and how his time in QA helped to inform his own style of level design! https://www.infinityward.com/news/2020-01/Dev_Diary_BrianB …pic.twitter.com/5VjmYjQ8hg
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Majid Rahmani proslijedio/la je Tweet
+8h Improvement (16 total) of my last
#leveldesign, read the twits bellow to know more about it. ¡Thanks to everybody for the feedback!pic.twitter.com/d6M8Ly22MM
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Majid Rahmani proslijedio/la je Tweet
Level 1 is almost fully finished, just needs a few Blueprints, polish and more play-testing. Full walkthrough commentary is going to be ready in 1-2 days! In the meantime here are some progress images, can't wait to show this off fully!
#leveldesign#gamedesign#gamedevpic.twitter.com/eFBewtExhh
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Majid Rahmani proslijedio/la je Tweet
was a pleasure to sit down with hamish
@WarwickBoar and talk about how i ended up as a level designer. give it a read -https://theboar.org/2020/01/how-they-levelled-up-jacob-mills-ubisoft-level-designer/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
How to handle cover placement for
#leveldesignhttps://link.medium.com/t7amC8ZFz3Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Another
#leveldesign article which you must cancel anything else to read it. This time by always a great member of the community. This man is just amazing in sharing his knowledgehttps://twitter.com/notimetoulose/status/1221498084154400768 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Majid Rahmani proslijedio/la je Tweet
This week we were at
#WhiteNightsAmsterdam and had the chance of showing the latest build of#TheTaleofBistun to our fellow dutch game developers!
pic.twitter.com/5qGZXeCmKl
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Majid Rahmani proslijedio/la je Tweet
I finished the previous level and also arranged some enemies.
#leveldesignpic.twitter.com/E4L6OltnOf
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