Marco Giordano

@MGDev91

In love with graphics and gaming, working in the VFX Industry using realtime. Tweeting my projects and all tech/graphics news I get my hands on

Vrijeme pridruživanja: ožujak 2011.

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  1. Prikvačeni tweet
    11. tra 2019.

    I started studying GCN GPU architecture more seriously, focussing on optimize for it. This is the first blog post of N (possible) on my findings. Let disassemble a shader and inspect the instructions we get! Feedback and RTs appreciated!

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  2. proslijedio/la je Tweet
    prije 3 sata

    Want to explore the code side of things more,learn write your own plugins or maybe just learn to compile Chads plugin for your self? Get our free guide book from our API mentor

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  3. proslijedio/la je Tweet
    2. velj

    The full set of my 2019 graduate-level computer architecture course lectures at ETH Zurich is online, along with all lecture videos, slides, and course materials: Course schedule: Youtube playlist: First…

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  4. proslijedio/la je Tweet
    2. velj

    Released: kMotion. Camera/object motion vectors and motion blur for 's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors! (Screenshot from the awesome )

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  5. proslijedio/la je Tweet
    prije 13 sati

    Learn how to create your own RBF solver in ! Regularized Linear Regression with Radial Basis Functions

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  6. proslijedio/la je Tweet
    31. sij

    Igalia is working to bring the Vulkan driver to Raspberry Pi: First Triangle Work has just begun, stay tuned for updates.

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  7. proslijedio/la je Tweet
    30. sij

    Session 1 January * In progress Session 2 April *Open for registration Session 3 July Session 4 October Session 2 classes are open for registration, Rigging 101, Maya API 101, Maya Face Rigging 101 all have room, for now.

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  8. proslijedio/la je Tweet
    30. sij

    My vectorized sorting extravaganza is out and about. A LOT of work went into this (referring to the javascript in the posts :) Read, retweet, send scathing reviews, open issues, heat your house with it: This goes to Eleven! Pt. 1-3, code, nuget out:

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  9. proslijedio/la je Tweet
    29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

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  10. proslijedio/la je Tweet
    28. sij

    LunarG releases new SDKs for Vulkan 1.2! Check out the Vulkan SDK download site for more info.

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  11. proslijedio/la je Tweet
    28. sij

    I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)

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  12. 28. sij

    running unity 2019.3f6 and getting a lot of "Assertion failed on expression: 'it->second.IsValid()" , one of those errors does not tell you where does come from, so I guess native? Anyone else getting it?

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  13. 28. sij

    new blog post! This time it is about analyzing the layout of a vec3 storage buffer by inspecting the generated SPIR-V and how to fix it. Feedback more thank welcome! Special thanks to

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  14. proslijedio/la je Tweet
    28. sij

    Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone. 🙂 🔗

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  15. proslijedio/la je Tweet
    27. sij

    In case you want to implement Specular Antialiasing, it apparently fits into a tweet (kudos )

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  16. proslijedio/la je Tweet
    27. sij

    Version 4.1 of TressFX is now released on . and support, UE4 integration, new Maya exporter, increased performance, and more!

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  17. proslijedio/la je Tweet
    27. sij

    Does anyone understand how CPU core utilisation works on Android? Why would I see one of the Big cores hardly being used? And little cores running at higher frequencies than the big ones? How can I ensure peak utilisation of this HW? Any help/doc links REALLY appreciated.

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  18. proslijedio/la je Tweet
    26. sij

    The progressive least-squares technique I blogged about last year has now been formally published! Thank you to everyone involved with JCGT for their help and work during the process.

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  19. 26. sij

    just noticed the presentation at the very bottom of the Radeon GPU profiler page, it is very good! Learned several things about Vulkan and the tool itself I did not know!

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  20. 25. sij

    First time today I used PIX counters for debugging, I was struggling with a mesh coming out nicely of the vertex shader and not reaching render target. Counters allowed to verify no depth or PS shader invocation were happening, only VS. Clearly fault was around raster/early depth

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  21. proslijedio/la je Tweet
    23. sij
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