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Prikvačeni tweet
I started studying GCN GPU architecture more seriously, focussing on optimize for it. This is the first blog post of N (possible) on my findings. Let disassemble a shader and inspect the instructions we get! Feedback and RTs appreciated! https://giordi91.github.io/post/vegaisa/
#AMD#GCNPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Want to explore the code side of things more,learn write your own plugins or maybe just learn to compile Chads plugin for your self? https://github.com/chadmv/cmt/blob/master/src/rbfNode.cpp … Get our free guide book https://www.riggingdojo.com/2019/12/24/free-maya-api-training-ebook/ … from our API mentor
@MGDev91#code#Maya3d#API#compilinghttps://twitter.com/chadvernon/status/1224222479196909568 …
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Marco Giordano proslijedio/la je Tweet
The full set of my 2019 graduate-level computer architecture course lectures at ETH Zurich is online, along with all lecture videos, slides, and course materials: Course schedule: https://lnkd.in/egEFGer Youtube playlist: https://lnkd.in/eaR7J_T First…https://lnkd.in/ewnHEBC
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Marco Giordano proslijedio/la je Tweet
Released: kMotion. Camera/object motion vectors and motion blur for
#unity3d's Universal Render Pipeline. Tweet at me if you do anything cool with the motion vectors!#gamedev#madewithunity (Screenshot from the awesome https://github.com/Verasl/BoatAttack …)https://github.com/Kink3d/kMotionHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Learn how to create your own RBF solver in
#Maya3d! Regularized Linear Regression with Radial Basis Functions https://www.chadvernon.com/blog/rbf/ pic.twitter.com/ymem04Kb6MHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Igalia is working to bring the Vulkan driver to Raspberry Pi: First Triangle https://www.raspberrypi.org/blog/vulkan-raspberry-pi-first-triangle/ … Work has just begun, stay tuned for updates.
@VulkanAPI#RaspberryPi@Raspberry_PiHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Session 1 January * In progress Session 2 April *Open for registration Session 3 July Session 4 October Session 2 classes are open for registration, Rigging 101, Maya API 101, Maya Face Rigging 101 all have room, for now.https://www.riggingdojo.com/home/registration/ …
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Marco Giordano proslijedio/la je Tweet
My vectorized sorting extravaganza is out and about. A LOT of work went into this (referring to the javascript in the posts :) Read, retweet, send scathing reviews, open issues, heat your house with it: This goes to Eleven! Pt. 1-3, code, nuget out:https://bits.houmus.org/2020-01-28/this-goes-to-eleven-pt1 …
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Marco Giordano proslijedio/la je Tweet
Game AI Pro 3 is now available for FREE at http://bit.ly/2sTNdm6 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!pic.twitter.com/5fbjHYAfaC
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Marco Giordano proslijedio/la je Tweet
LunarG releases new SDKs for Vulkan 1.2! Check out the Vulkan SDK download site for more info. https://vulkan.lunarg.com/ pic.twitter.com/fNcAooa1wH
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Marco Giordano proslijedio/la je Tweet
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)https://webglfundamentals.org/webgl/lessons/resources/webgl-state-diagram.html …
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running unity 2019.3f6 and getting a lot of "Assertion failed on expression: 'it->second.IsValid()" , one of those errors does not tell you where does come from, so I guess native? Anyone else getting it?
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new blog post! This time it is about analyzing the layout of a vec3 storage buffer by inspecting the generated SPIR-V and how to fix it. https://giordi91.github.io/post/spirvvec3/ Feedback more thank welcome!
#Vulkan#SPIRV Special thanks to@NIV_AnteruHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Hey! I wrote up an introduction to using World space (projected / planar) UVs and Triplanar mapping in shadergraph. Hope it's useful to someone.
https://cyangamedev.wordpress.com/2020/01/28/worldspace-uvs-triplanar-mapping/ …pic.twitter.com/CkU5mJg4Zv
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
In case you want to implement Specular Antialiasing, it apparently fits into a tweet (kudos
@longbool)https://twitter.com/longbool/status/1221773633263165440 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Version 4.1 of TressFX is now released on
#GPUOpen.@DirectX12 and@VulkanAPI support, UE4 integration, new Maya exporter, increased performance, and more!https://gpuopen.com/tressfx-4-1-engine-integration-unreal-4-22-radeon-cauldron/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Marco Giordano proslijedio/la je Tweet
Does anyone understand how CPU core utilisation works on Android? Why would I see one of the Big cores hardly being used? And little cores running at higher frequencies than the big ones? How can I ensure peak utilisation of this HW? Any help/doc links REALLY appreciated.
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Marco Giordano proslijedio/la je Tweet
The progressive least-squares technique I blogged about last year has now been formally published! Thank you to everyone involved with JCGT for their help and work during the process.https://twitter.com/JCGT_announce/status/1221551380852367360 …
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just noticed the presentation at the very bottom of the Radeon GPU profiler page, it is very good! Learned several things about Vulkan and the tool itself I did not know!https://gpuopen.com/gaming-product/radeon-gpu-profiler-rgp/ …
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First time today I used PIX counters for debugging, I was struggling with a mesh coming out nicely of the vertex shader and not reaching render target. Counters allowed to verify no depth or PS shader invocation were happening, only VS. Clearly fault was around raster/early depthpic.twitter.com/mDmSOogbYu
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Marco Giordano proslijedio/la je Tweet
Get to know: Gracie Arenas Strittmatter – Technical Art Director at BioWare and SIGGRAPH 2019 Real-Time Live! Chair https://www.riggingDojo.com/2020/01/23/get-to-know-gracie-arenas-strittmatter-technical-art-director-at-bioware-and-siggraph-2019-real-time-live-chair/ …pic.twitter.com/Vly32MF7Sx
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