LunarG

@LunarGInc

LunarG's software engineering experts develop innovative solutions to 3D graphics challenges. Currently working in Vulkan, OpenGL, OpenXR. How can we help you?

Fort Collins, CO
Vrijeme pridruživanja: veljača 2016.

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  1. Prikvačeni tweet
    28. sij

    LunarG releases new SDKs for Vulkan 1.2! Check out the Vulkan SDK download site for more info.

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  2. proslijedio/la je Tweet
    8. lis 2019.

    Updated Hardware Capability viewer released. Adds support for VK_KHR_timeline_semaphore and VK_KHR_shader_clock: Drivers supporting these are already out in the wild :)

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  3. proslijedio/la je Tweet

    Now available: A new Intel Graphics driver update supporting the Vulkan 1.2 API. Download now!

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  4. proslijedio/la je Tweet
    24. sij

    I sat down to make a small code example for class showing how to use ES6 class definitions, but it turned into a partial remake of 's physarum transport model.

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  5. 17. sij

    Thanks to those who completed 's recent ecosystem survey. We are analyzing the feedback and will be sharing key learnings with the Vulkan working group. Look for a post later in February linking to the final survey results and analysis.

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  6. proslijedio/la je Tweet
    14. sij

    We saw lots of interesting VR and AR technologies at CES 2020, but many have a long way to go before broad appeal. Here's a breakdown.

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  7. proslijedio/la je Tweet
    10. pro 2019.

    Unreal Engine 4.24 now supports OpenXR (beta). Release notes:

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  8. proslijedio/la je Tweet
    19. pro 2019.
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  9. proslijedio/la je Tweet
    6. pro 2019.

    JX3 is the first Vulkan game to support ray tracing! Get the behind the scenes story here:

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  10. proslijedio/la je Tweet
    9. sij

    The Vulkan Guide is designed to help developers get up and going with the world of Vulkan.

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  11. proslijedio/la je Tweet
    24. pro 2019.
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  12. 20. pro 2019.

    Vulkan developers: check out the new SDKs released today for 1.1.130.0. New extentions and maintenance updates. Happy holidays!

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  13. 16. pro 2019.

    Vulkan developers... If you haven’t done so yet, please take a minute to help with a ecosystem survey. Thanks to those who have already participated!

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  14. 9. pro 2019.

    Help improve the ecosystem! Take a survey to share your experiences, likes, dislikes, and wishes with . Please complete the survey by Dec. 16th to help us make informed ecosystem decisions in 2020. Results shared with Khronos. Thanks!

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  15. proslijedio/la je Tweet
    22. stu 2019.

    If you could tell beginner graphics students one thing, what would that be?

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  16. proslijedio/la je Tweet
    6. stu 2019.

    So apparently the camera's capture rate changes with luminosity.

    Prikaži ovu nit
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  17. proslijedio/la je Tweet
    7. stu 2019.

    The is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership. Vulkan Guide:

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  18. proslijedio/la je Tweet
    5. stu 2019.

    Looks like have delivered a solid implementation, significantly outperforming DX12 on Windows: Hopefully more and more AAA titles for Windows will follow :)

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  19. proslijedio/la je Tweet
    4. stu 2019.

    New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!

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  20. 4. stu 2019.
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