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Prikvačeni tweet
LunarG releases new SDKs for Vulkan 1.2! Check out the Vulkan SDK download site for more info. https://vulkan.lunarg.com/ pic.twitter.com/fNcAooa1wH
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LunarG proslijedio/la je Tweet
Updated
@VulkanAPI Hardware Capability viewer released. Adds support for VK_KHR_timeline_semaphore and VK_KHR_shader_clock: https://vulkan.gpuinfo.org/download.php Drivers supporting these are already out in the wild :)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LunarG proslijedio/la je Tweet
Now available: A new Intel Graphics driver update supporting the
@thekhronosgroup Vulkan 1.2 API. Download now! https://intel.ly/36kP6Lg pic.twitter.com/zQkcDxA6IH
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LunarG proslijedio/la je Tweet
I sat down to make a small code example for class showing how to use ES6 class definitions, but it turned into a partial remake of
@mxsage's physarum transport model. https://glitch.com/~fizz-room pic.twitter.com/QHPbxWKtXhHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thanks to those who completed
@LunarGInc's recent@VulkanAPI ecosystem survey. We are analyzing the feedback and will be sharing key learnings with the Vulkan working group. Look for a post later in February linking to the final survey results and analysis.pic.twitter.com/CklVOJRKyf
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LunarG proslijedio/la je Tweet
We saw lots of interesting VR and AR technologies at CES 2020, but many have a long way to go before broad appeal. Here's a breakdown. https://uploadvr.com/ces-2020-reality-check/ …pic.twitter.com/dd9vjEEcr9
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LunarG proslijedio/la je Tweet
Unreal Engine 4.24 now supports OpenXR (beta). Release notes:https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_24/index.html …
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LunarG proslijedio/la je Tweet
Learn how OpenGL and OpenXR help with Streaming Model for Field-of-Light Displays. https://www.displaydaily.com/article/display-daily/streaming-video-to-light-field-displays …
#streamingvideo#programming#FieldofLIghtDisplaysHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LunarG proslijedio/la je Tweet
JX3 is the first Vulkan game to support ray tracing! Get the behind the scenes story here: https://news.developer.nvidia.com/behind-the-scenes-of-kingsoft-seasuns-jx3-online/ …
#JX3#Programming#raytracingHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LunarG proslijedio/la je Tweet
The Vulkan Guide is designed to help developers get up and going with the world of Vulkan.https://github.com/KhronosGroup/Vulkan-Guide …
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LunarG proslijedio/la je Tweet
Graphics Programming weekly - Issue 112 — December 22, 2019 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-112/ …pic.twitter.com/J48KbLsCuf
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Vulkan developers: check out the new SDKs released today for
@VulkanAPI 1.1.130.0. New extentions and maintenance updates. Happy holidays!http://bit.ly/sdk130Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Vulkan developers... If you haven’t done so yet, please take a minute to help
@LunarGInc with a@VulkanAPI ecosystem survey. Thanks to those who have already participated!https://twitter.com/LunarGInc/status/1204182570138624000 …
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Help improve the
@VulkanAPI ecosystem! Take a survey to share your experiences, likes, dislikes, and wishes with@LunarGInc. Please complete the survey by Dec. 16th to help us make informed ecosystem decisions in 2020. Results shared with Khronos. Thanks! http://bit.ly/VESdec19 pic.twitter.com/uhjyClxfuO
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LunarG proslijedio/la je Tweet
If you could tell beginner graphics students one thing, what would that be?
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LunarG proslijedio/la je Tweet
So apparently the camera's capture rate changes with luminosity.pic.twitter.com/wv4XzJE7qN
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LunarG proslijedio/la je Tweet
The
@thekhronosgroup is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership. Vulkan Guide: http://khr.io/sh pic.twitter.com/JSplsfzrQJ
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LunarG proslijedio/la je Tweet
Looks like
@RockstarGames have delivered a solid@VulkanAPI implementation, significantly outperforming DX12 on Windows: https://www.heise.de/newsticker/meldung/Red-Dead-Redemption-2-auf-PC-Bessere-Performance-dank-Vulkan-4578103.html … Hopefully more and more AAA titles for Windows will follow :)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
LunarG proslijedio/la je Tweet
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals: https://www.youtube.com/watch?v=s5NGeUV2EyU … It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy!pic.twitter.com/pYYnBwKnmA
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Hey
@LunarGInc and@VulkanAPI, new Vulkan SDKs are available today!https://twitter.com/LunarGInc/status/1191413242762915840 …
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