Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image. #creativecoding #madewithunity #indiedev #shaders #unity3d #psychobiotik #cohesionpic.twitter.com/MA3kGejxsR
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Have you checked out the new DOTS stuff from Unity? The Entity Component System and such, or can you do everything on the GPU with the compute shader?
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I’ve only peeked into ECS but it was too early to commit. I reckon a gpu sim will still be faster than ECS but there are tons of benefits to keeping things cpu side. Have you tested dots?
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