Eric Urban

@Lub_Blub

Game Designer, Programmer, and Stop-Motion Animator. Previously animated on projects like ParaNorman and Robot Chicken. Founder of Lub Blub! He/Him

Los Angeles, CA
Vrijeme pridruživanja: ožujak 2012.

Medijski sadržaj

  1. 3. velj

    More real-time particle experiments with compute shaders. The results can be so surprising and beautiful... also fleeting. You'll never see the same thing twice.

  2. 31. sij

    Trenches and particle flows. All in real-time on the gpu!

  3. 28. sij

    Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.

  4. 23. sij

    What going to the dentist feels like

  5. 23. sij

    Made a reassembling particle compute shader. Each particle's acceleration is based on its color value, which tends to keep shapes together.

  6. 22. sij

    The bio-synthetic cell was simultaneously a medical miracle and a disaster of epic proportions.

    Prikaži ovu nit
  7. 17. sij

    Exploding Petri dishes are so last year. Kids love the new biosynthetic Liquid Capsule Display! (Kill switch included)

  8. 16. sij
    Prikaži ovu nit
  9. 16. sij
    Prikaži ovu nit
  10. 15. sij

    Forbidden Cake - assignment from CCA compute shader workshop with

  11. 11. sij
  12. 10. sij

    mnca biosim. Soon they'll be taking your jobs.

  13. 5. sij

    This one was a real surprise. The Spiral Rug - Made with multi-neighborhood cellular automata in workshop by

    Prikaži ovu nit
  14. 4. sij

    Painting with CA and compute shaders

  15. 4. sij

    Made this with multi-neighborhood cellular automata and compute shaders. It moves too, but thought the still was quite nice.

    Prikaži ovu nit
  16. 28. stu 2019.

    When the tryptophan sets in... but y’all’s still down for pie. !

  17. 25. stu 2019.
  18. 31. lis 2019.

    Finally took a *𝘴𝘵𝘢𝘣* at photogrammetry. Get the feeling I'll be doing a lot of this. 🎃

  19. 26. ruj 2019.

    Hang on tight! Been making a custom first person controller and some updated grass FX. Still working out basic mechanics before diving back into animation.

    Prikaži ovu nit
  20. 5. ruj 2019.

    Added fancier translucency and rim lighting to the hands shader. Rim lighting flips the z normal as it nears the edge of the image (when facing a light source). Both effects use the same single channel texture that's bright at the edges and dark in the middle.

    Prikaži ovu nit

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·