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Love_linpig
@Lovejolie3
Joined September 2019

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I spy with my Mastcam ... shark teeth?? Well, not exactly. When ancient groundwater flowed here on Mars, it carried minerals that hardened the rock in some places more than others. Winds later eroded the rock, leaving behind these funky shapes.
A black-and-white image shows the Martian landscape as seen by the Curiosity rover. Closer to the foreground are large, oblong-shaped rocks that contain spiky nodules lining the center of each. Off into the background are more oblong rocks that pile up further into the horizon. The rocks are all surrounded by soft sand on the Martian surface.
A circular black-and-white image taken by Curiosity rover's ChemCam shows a closer look at the spiky nodules on an otherwise smooth rock. The spikes run along a curved line through the center of the rock. A few spikes are missing from the line and the image has a slight blur around the outer edges. In the background are blurred rocks and Martian sand.
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Personally I think it’s alarming that people film in public spaces so frequently now that there’s a chance you’ll be in the background of someone’s viral video and other people will go viral analyzing your behavior and then people might identify and harass you further
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Replying to @doulbedoink
If you were playing video games in the 90s and, when you play them now, you think "Man, I remember them looking better," that's not nostalgia, that's old CRT screens working differently than flat-screens, and games being optimized for the former. Pictures courtesy of
A picture of Dracula from "Castlevania: Symphony of the Night" on a modern flatscreen. Very pixellated, and the eyes in particular look off, with a single red pixel for each eye.
A picture of Dracula from "Castlevania: Symphony of the Night" on a CRT screen. The scanlines act almost as anti-aliasing, smoothing the picture out, and the single red dots have "bled out" sideways to form full, ominous red eyes.
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(1/3) So the Overwatch 2 Lead Concept Artist Qiu Fang has left the team recently, so I decided to make this thread to recognize the work he has done mainly the concept arts he has done mainly the skins and Sigma which I think he did a brilliant job at all of these!
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