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Prikvačeni tweet
Been a real long time in coming, but we finally have a blogpost. Look at all that awesome! Please reshare so everyone knows we're deep in the action <3 https://lispysnake.com/blog/2020/02/02/the-slippery-serpent/ …
#lispysnake#serpent#opensource#IndieGameDev#LinuxGaming#vulkan#MadeWithBGFX#TiledMapEditorpic.twitter.com/z57PLy3cGF
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As for why I'm working on the Z-depth sorting, this is what happens when you get out-of-order draws for alpha blending (tree should have transparent bg but is drawn before the background appears)pic.twitter.com/4fCi9Eor6z
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FWIW memory usage will go down when we stop using PNGs in our demos and use DDS/KTX
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Working on Z-depth ordering in the pipeline so nobody relies on sequential definition .. i.e. create and place and render correctly. Obviously the more layers you rely on - the more texture switches may happen. Design appropriately. :Ppic.twitter.com/OBZpN9Rnyj
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Further proof that 55k people *can* be wrong.
#Coronarivus. All jokes aside pretty sure we got exposed to this in Hastings (Conquest hospital) when they ushered a mask-clad lady through backways in a sense of urgency and then the staff denied that it happened.pic.twitter.com/ILN60Z57Em
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I was planning on making a launch trailer for
#serpent and our first game but I couldn't figure out how to attach the rocket to the towbar.#IndieGameDevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Added a quick test option to
#serpent demo to to allow us to test a bunch of#TiledMapEditor TMX files. https://github.com/lispysnake/serpent/commit/beae7cadb0b15546831bdf0e4e44419134a820f1 …pic.twitter.com/6OQ2YUYWoi
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We used
#dlang to#Brexit-proof our codebase.#DidntGetTheManagerJobpic.twitter.com/YnE4JeYN3sHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
In case you missed it (9 hours ago. You mighta been asleep) we packed some serious power into
#serpent and made a blogpost about it. Go read it. Better again, guess the advances based on the pictures alone and ignore the text! Cue unnecessary hashtags.#Gaming#Linux#FOSShttps://twitter.com/LispySnakeLtd/status/1223782738131673088 …
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I miss 2.6.x kernels and editing /etc/inittab to runlevel 3 to be able to install graphical drivers. More than that I miss my WiFi card catching fire due to new drivers overheating it. Lastly I miss upgrading my bootloader to lose the first 20MB of my HDD.
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Could be interesting.. :)https://twitter.com/9to5linux/status/1223257921217269760 …
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Prepping a blogpost. 'Citement. ^^
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Unashamedly updated our
#serpent README for those who want to support the development of it <3#LinuxGaming#OpenSource#IndieGameDev#CapsOutForCoffers https://github.com/lispysnake/serpent/blob/master/README.md …pic.twitter.com/hCrIE2jUvC
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Further progress with
#serpent - we can now load all sample maps from the tiled-maps github project. So we support base64/CSV/zlib/gzip maps, embedded and external tilesheets. Just need to unhardcode some bits and good to go.#LinuxGaming#IndieGameDev#OpenSourcepic.twitter.com/QNMdy1dz9Q
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This whole tiled renderer is getting pretty OK in
#serpent .. ^^pic.twitter.com/08J2qC0qr3
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That awkward moment a Z-depth bug makes your 2D game actually 3D. oops.pic.twitter.com/3RBdtZa2X9
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Working on camera bits now for
#serpent after initial logical renderer size bits done.. This is from the huge map shown in earlier screenshots so it should make the scale more obvious with the spritebatch optimisations.#LinuxGaming#IndieGameDev#OpenSourcepic.twitter.com/9x1lpQQm72
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Working on logical scaling for
#serpent.pic.twitter.com/6qbJHVHP85
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Work involved in enabling the sprite batcher in
#serpentpic.twitter.com/OXC2K2gCUd
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Considering this whole 16x16px tileset would be scaled and not drawn at such a high resolution, one can only imagine the performance we'll get. :)
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