having no fucking deadspace in starcraft2 is a massive joke makes zerg defence easier than already is. really dissapointing and if what @liquidthermy said is true about reapers. we in for probably worst terran map pool in history. as if terran was doing super good already lol
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W odpowiedzi do @SpeCial_SC2 @liquidthermy
According to avex it's progamers fault for not giving "FeedBack"
1 odpowiedź 0 podanych dalej 8 polubionych -
W odpowiedzi do @Demi_SC2 @liquidthermy
it's 100% true though that the only time the pros ever seem to talk about maps is to complain about them after they're already finalized, shipped off to blizzard, and can't be edited anymore
1 odpowiedź 2 podane dalej 20 polubionych -
yea im sorry i cant review your maps while i have to play tournaments. having deadspace on maps tho. its pretty common knowledge but apparently map makers dont agree with it
4 odpowiedzi 0 podanych dalej 18 polubionych -
W odpowiedzi do to @SpeCial_SC2@artngvirmreb i jeszcze
Of all the people that should find time and have expertise to take an active role in map development/standardization you'd expect it to be full time sponsored pros + blizzard... not part time/hobby mapmakers. Pros need to take responsibility and do some actual constructive talks
3 odpowiedzi 8 podanych dalej 79 polubionych -
W odpowiedzi do to @LiquidSnute@artngvirmreb i jeszcze
and 2 years later THEY STILL PUT JUMPING SPOT BLOCKED BY 1 PYLON. so explain me where my feedback went? thats right next to the trashcan
3 odpowiedzi 2 podane dalej 15 polubionych
Ofc it's frustrating but it's still one for blizzard, yes map makers can do better but without proper guides agreed on by blizz and pros - rules for a reaper jump + everything else - mistakes will happen. Out of pros, mapmakers and blizzard, the latter is the one with the power
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