Adding arcane explosion back for frost and fire and having it actually cost a decent bit of Mana and do good damage is by far my favorite change for mage in shadowlands. It might need seem like it, but this is a huge deal. Let me explain:
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There are a lot of HUGE problems with how mage worked in classic but one thing I think they got right was how you could spend more Mana for more damage in a pinch, kind of like how a healer can use inefficient heals to slam someone who is taking a lot of damage.
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So coming back to my initial point, why is the shadowlands design for arcane explosion fantastic? Well in short the ability does a lot of up front damage, to the point where it is competitive with the normal aoe routines, but also has some severe limitations.
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That limitation is that the spell costs 10k Mana per cast. Having the spell be the best way to blast targets with burst damage but having it cost a ton of Mana is the EXACT kind of design I love to see lifted from classic.
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Mana now has a weight to it again for fire and frost, and having arcane explosion as a tool in our toolbox honestly feels fantastic (especially its interactions with combustion and other CDs). HUGE kudos to
@WarcraftDevs for this design. I hope to see explosion stay this way.Pokaż ten wątek
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