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  1. proslijedio/la je Tweet
    6. pro 2019.

    Revisited my cloud shader today, mostly to try and get out of my comfort zone when it comes to colors 🎨 Having positive saturation values in the color grading post-processing module was a struggle for me.

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  2. proslijedio/la je Tweet
    18. pro 2019.
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    Discovered the Playables API for timeline. Made a playable that transitions between a start and end time, over the length of the clip.

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  4. proslijedio/la je Tweet
    16. sij

    I might've gotten a bit obsessed with my latest experiments and couldn't help but make a small forest scene and trying out a tree-shadow cookie effect, similar to that of 's TUNIC. This might end up being something at some point...

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  5. proslijedio/la je Tweet
    23. sij

    I exported the little guy into and played a bit to get a radar shader <3

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  6. proslijedio/la je Tweet

    Blood Waves v1.0.1 just released on Nintendo Switch. In this patch, we have improved the graphics in the Switch version! At least one more patch coming soon for all consoles with balance changes and animation fixes.

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