wrapping my head around absorption and how to implement it properly #audioprogramming #gameaudio
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Antwort an @LewisBeanAudio
hey
@ColburnScott what's that guide ya gave us back in the day at school that listed all the common absorption coefficients?1 Antwort 0 Retweets 0 Gefällt mir -
Antwort an @jealousaudio @LewisBeanAudio
thats from sound system engineering book
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Antwort an @ColburnScott @LewisBeanAudio
yeah! Lewis that's what ya need. It'll help you determine base lines for the materials that are in the "space"
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Antwort an @jealousaudio @ColburnScott
Yeah Ive got that just figuring out a way of pluggin that into my system to work efficiently :)
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Antwort an @LewisBeanAudio @ColburnScott
ahh ha I gottcha. Wwise, Unity or something proprietary?
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Antwort an @LewisBeanAudio @ColburnScott
not sure what the performance cost will be but it's all experimental for this anyway
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Antwort an @LewisBeanAudio
I remember reading something on how Naughty Dog did this for The Last of Us when they really nailed the sound propagation.
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yeah that's something I watched too. As well as quantum breaks system
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