[ Vocal ] Alas, the vocal element! A sound designer's own voice is one of the most important tools for creature sound design. We're able to perform a host of emotive sounds on a dime to get an exact sound dwelling in our heads. (16/25)
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Most of the more creature-y & inhuman sounds of the Shambler was my pathetic, wheezy old-man voice with various wet, mouth sounds. It sounded terrifying: breathy & phlegm-y, with a strong focus on the fact that it was a more pathetic, shambling evolution of the Clicker. (17/25)
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I added these intermittent brutal-sounding chokes and coughs that added a jarring, percussive element to his non-combat states. It also reinforced the fiction that the Shambler’s respiratory passages are probably blocked up with all sorts of waste and fungi!
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But this wasn't enough! It sounded like an interesting creature, but didn't sound like there was a tortured human under all that crust and sickness. So we casted two stellar voice actors to help drive home the Shambler’s vocal: Raul Ceballos and Steve Blum. (19/25)
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Raul produced vocals that incited strain, pain, and raw human agony. He also had a unique, fluttery inhale that almost sounded like a pigeon from hell, which worked wonders as it sounded immensely natural, yet somewhat alien and unnerving. (20/25)
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Steve produced sickly grunts and snorts with stomach-turning vocalizations that helped glue the Shambler together. (21/25)
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Recording these talented VAs and integrating them into the sound design cemented the Shambler’s humanity and made it a credible addition to the Last of Us' sonic signature. (22/25)pic.twitter.com/bWB5FUMKgz
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Thank you for reading and being interested in the mysterious world of sound! I wanted to shout-out our Shambler VAs, Raul (
@RaulCeballosVO) and Steve (@blumspew) as well as my leads and directors, Rob (@robkrekel), Neil (@Neil_Druckmann), Anthony (@BadData_) ... (23/25)1 Antwort 1 Retweet 176 Gefällt mirDiesen Thread anzeigen -
... and Kurt (
@kurtmargenau), who pushed me in the right path with a lot of these sounds. Also to fellow game designers Andrew Frost (@crookedspin_), Matthew Gallant (@Gangles) and particle fx artist MJ Whiting (@maryjanewhiting) with whom I worked very closely ... (24/25)1 Antwort 0 Retweets 122 Gefällt mirDiesen Thread anzeigen -
... with to get the Shambler to sound true to the pixels. And thanks to Mike (
@Niederquell) who provided the stunning Shambler photos for this thread!
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All of this is awesome !! really nice videos too! I did wonder what you were doing with the bucket haha
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