Horror games DEFINITELY need to to better than "oooh the phone is ringing you must answer it!" because (a) of course I'm not fucking answering a phone that wasn't working a minute ago and (b) who under 30 EVER answers the phone anyway
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Replying to @withoutaplain
The key to successful horror game design is making the player doubt whether they are supposed to be where they are.
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Replying to @LevelTwoRogue @withoutaplain
If you're in a horror game and you're thinking, "I am meant to be here" then you know you're not doomed, you know you can deal with things. Good design makes you think you might be in over your head.
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Replying to @LevelTwoRogue
Trouble is, you can then enter "oh I did it wrong" territory I dunno, I just don't like horror games generally I think. Not least because I see the same one 10 times every week
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Replying to @withoutaplain
Yeah but that's good territory for scares. The game that did it best was STALKER. Always made you think you could be doing something somewhere safer.
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Replying to @LevelTwoRogue
True. I full on noped out of several places in the third. And then the entire game, because only a lunatic would not have gone home.
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The nope is so strong. The pull of the campfire and the dude playing guitar rather than being hunted by mutant dogs. Game was so good at generating atmosphere.
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