LWJGL

@LWJGL

The Lightweight Java Game Library (LWJGL) provides a simple API to OpenGL, OpenAL, OpenCL and Game Controllers enabling the production of state of the art games

Vrijeme pridruživanja: siječanj 2011.

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  1. proslijedio/la je Tweet
    prije 21 sat

    New blog post! In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.

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  2. proslijedio/la je Tweet
    1. velj

    I'm thinking about started development on Rayvo2D, a spiritual successor to 's Slick2D. The goals being to make an ultra lightweight library/engine focused primarily on 2D, speed, and uses modern LWJGL/OpenGL. Would you be interested in me livestreaming it?

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  3. proslijedio/la je Tweet

    Retro Commander (in DEV): Map Construction /w Fog of War.

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  4. proslijedio/la je Tweet
    31. sij

    Puppygames have formally announced - a massively multiplayer strategy game

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  5. proslijedio/la je Tweet
    31. sij

    Announcing - the massively multiplayer asynchronous online wargame for domination of the Earth! You can follow it on our spiffy new store page here:

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  6. proslijedio/la je Tweet
    31. sij

    New top story! Poster: lelf Title: Let's remove Quaternions from every 3D Engine URL:

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  7. proslijedio/la je Tweet
    31. sij

    TIL this exists. Thank you , what a great set of articles!

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  8. proslijedio/la je Tweet
    31. sij

    Armies are currently being drilled in Syx to counter the growing darkness in the east.

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  9. proslijedio/la je Tweet
    31. sij

    Getting there with model/animation import

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  10. proslijedio/la je Tweet
    29. sij

    Game AI Pro 3 is now available for FREE at 42 articles from dozens of professional game AI programmers, all downloadable as individual PDF files!

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  11. proslijedio/la je Tweet
    28. sij
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  12. proslijedio/la je Tweet
    27. sij

    Layout + Button CSS

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  13. proslijedio/la je Tweet
    26. sij

    Roughton, Progressive Least-Squares Encoding for Linear Bases.

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  14. proslijedio/la je Tweet
    26. sij

    Some performance tricks when using the RoaringBitmap library

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  15. proslijedio/la je Tweet
    26. sij
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  16. proslijedio/la je Tweet
    26. sij
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  17. 24. sij

    Interesting effort to add a Libgdx core to LibRetro/RetroArch to preserve old java games

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  18. proslijedio/la je Tweet
    24. sij

    A first look at how 14’s data records will change the way you code.

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  19. proslijedio/la je Tweet
    23. sij
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  20. proslijedio/la je Tweet
    22. sij

    Today I've released Tiled 1.3.2 with a host of bugfixes and a new development snapshot with a host of new features. The choice is yours!

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