@KyleBosman @mbdamiani Catching up w/settle it stream, I wonder kyle, what's your opinion about the perspective used in Z:ALbW?
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I asked the question because in Z:ALbW the geometry _is_ actually slanted: http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/ …
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Can't remember cutscenes in particular though; I do remember seeing slanted geometry sometimes with the wall mechanic
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