This, so much. QA finds them. It's not our fault if they aren't fixed.
-
-
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
-
-
WNF - we gonna ship it!
-
I'm still bitter....

Miss ya dude!
Keskustelun loppu
Uusi keskustelu -
-
-
I always feel when people say a game hasn't been put through QA, what they really mean is the the entire QA process wasn't observed; which includes fixing the bugs logged.
-
Tämä twiitti ei ole saatavilla.
- Näytä vastaukset
Uusi keskustelu -
-
-
This is easy to understand once you did some programing. It takes labor hours to get things fixed and it's easy to imagine that looking at final product they did cost benefit analysis on this. Still frustrating to find broken things in game that you know should have been fixed1/2
-
Makes me think of playing Warcraft 3 as a kid and not ever seeing a bug and now new games will frequently have issues. I am looking at you Warhammer 2 DLCs.
- Näytä vastaukset
Uusi keskustelu -
-
-
Reproted a bug once and the devs told me it wasn't worth fixing. When the preview build was sent out to journalists, this bug was one that was mentioned the most and QA was blamed for not finding the bug. It printed out the report and personally gave it to the producer.pic.twitter.com/JvOrFgxUZ7
-
Been there.
- Näytä vastaukset
Uusi keskustelu -
-
-
This is true. I've done both QA and development work in games and other areas. You find the bugs, get a repro rate if it's intermittent. Even devs don't always get to chose which bugs get fixed - it could be the producer or scrum master or even higher up.
-
There's still things that get marked WNF or get lost in the backlog because they're never considered important enough for the next round of planned work.
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.
| NERD
| she/her *opinions are my own*