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“You are just an algorithm implemented on biological hardware.”pic.twitter.com/KAKkllP3Ch
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Xenobots in a nutshell on WPTZ (NBC5 News): https://youtu.be/ONSC5JgcRZk "By learning to build and control living bodies, we might be able to understand..."
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The simulated quadruped was initially created to study how soft robots could deform their bodies to recover from extreme mechanical damage (“deep insult”):https://youtu.be/stYJ1Miesk4
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We can build organisms cell by cell, but this is extremely tedious. We also have a quick-and-dirty method of layering skin and heart muscle tissues like an Oreo and then carving out the body using a 13μm microcautery electrode (D).pic.twitter.com/FOtx31m0U2
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Hi Janelle! Oh jeez, there were quite a few bloopers. For example, we attempted to build a T-shaped design that kept popping up in our sims. It did not come out well.pic.twitter.com/hgKv3PcQEA
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A new field is born!
@FWhitfield speaks to@DoctorJosh, *Xenobot Researcher*. After working on this paper for over a year (with Douglas Blackiston and@drmichaellevin), it’s exhilarating and a little surreal to see our creatures on@CNN.pic.twitter.com/K3TLcyuxYiPrikaži ovu nit -
Cagebot in silico (A), in vivo (B), with pellet (C), and in action (F): https://youtu.be/4XSyqFMi7Ko pic.twitter.com/iHJrGT9DGU
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Good question. Xenobots already tend to push particles in their environment into piles. So: release a Xenoswarm into the ocean to aggregate microplastics into a macro ball of plastic, which can then be gathered by a traditional (nonliving) robot. https://twitter.com/jacknasjaq/status/1217910760636022784 …pic.twitter.com/sFhR7Bx9cV
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I'm thrilled to finally tell the world about computer-designed organisms aka "xenobots" aka "living robots" aka "reconfigurable organisms"... https://cdorgs.github.io/ You've heard of sim2real -- this is sim2life.pic.twitter.com/w3dUB0nj5r
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The sim/real behavior of the best designs we tested can be seen here:https://youtu.be/UqjvmkYa9u4
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Our kit systematizes soft robot design (as the arrangement of voxels on a lattice) and reduces the time, money, and expertise required to build each one. Here’s the build protocol:https://youtu.be/jbQ2T7jIYRU
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Sim2real has been around for over 25 years. Typically, a single design is presupposed and control policies are optimized for it. This is because purposefully changing hardware is much more difficult (laborious/expensive/complicated) than changing software.pic.twitter.com/0i5CnQonwm
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sim2real4designs: https://arxiv.org/abs/1911.10290 We developed a soft robot construction kit for rapid sim2real transfer of designs.pic.twitter.com/rLAVzr6k0w
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This changes everything: A gpu-accelerated soft body simulator. https://www.creativemachineslab.com/titan-library.html … “... with million-mass simulations running in nearly realtime.”pic.twitter.com/mQqsiQXyMt
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word2vec2behavior: https://arxiv.org/abs/1908.01211 We trained robots to align their sensorimotor embedding with the word2vec embedding, yielding zero-shot generalization to new commands. To be presented at
@IROS2019MACAU. https://twitter.com/DoctorJosh/status/1141724883178741760 …pic.twitter.com/6bmvTa1nyY
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Higher quality version can be found here: https://youtu.be/vgkxR9TDqhY?t=1h39m44s …
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A sneak peek of the Virtual Creatures Competition
(artist: @cliffbohm). Submit your video entry by June 23! https://virtualcreatures.github.io/ https://twitter.com/risi1979/status/1127181919387570176 …pic.twitter.com/tx2CqW8KGw
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