Yet states/empires are typically both. Either: 1. conglomerations of different ethnicities, ruled by more ethnically homogenous dynasty/ruling elite (e.g. Persia) 2. an heterogenous elite that rules a more ethnically homogenous majority (e.g. post-Pharaonic Egypt). @Peter_Turchin
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I recently started reading the Turchin stuff. Very interesting.
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Interesting ... I actually did write a simulator engine for this kind of iterated games as a computer science assignment. However... it doesn't really take into account in the success-criteria what the well-being consequences of a high-defection world is.
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did you just wake up from a coma?
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