GOING CRITICAL — a
interactive essay!
How to prevent disease, control nuclear reactions, and encourage the spread of ideas. All with playable simulations.
https://meltingasphalt.com/interactive/going-critical …pic.twitter.com/UBIhO2Aadr
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A little context on the medium, to set the stage:
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This is my first attempt at what
@ncasenmare has been doing (brilliantly) for years: using simulations to explain complex ideas. It's possible to convey the same ideas using text and static images. But simulations are a lot more compelling, IMO. And also more *real.*2 replies 4 retweets 62 likesShow this thread -
What do I mean by "real"?
@DavidDeutschOxf has this great line in FoR — that reality "kicks back." Meaning it exists outside the mind and is capable of independent behavior.2 replies 5 retweets 51 likesShow this thread -
Ideas made from *words* don't always kick back (unless you go to great lengths to make them clear and sharp enough, and bring them alive in your mind). The mind is typically too slippery, too pliable, too wishful.
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But ideas made from *code* kick back hard. Code is unforgiving, largely because it runs on an unforgiving architecture. But for that very reason, it can surprise and delight you.
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For the simulations in this post, I wrote just a few simple rules. But the resulting behavior was complex enough that I couldn't always model it in my head. It surprised me. I hope readers have a similar experience. If so, the medium is delivering on its promise.
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TL;DR: I'm excited about "show, don't tell" for nonfiction. Also, I plan to do more of these interactive essays in the future and want to get better at them, so please let me know what you think!
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Replying to @KevinSimler @spikespike
but also: it's just an intuition pump. i would utterly despair of trying to model culture in a precise way!
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