GOING CRITICAL — a
interactive essay!
How to prevent disease, control nuclear reactions, and encourage the spread of ideas. All with playable simulations.
https://meltingasphalt.com/interactive/going-critical …pic.twitter.com/UBIhO2Aadr
-
-
But ideas made from *code* kick back hard. Code is unforgiving, largely because it runs on an unforgiving architecture. But for that very reason, it can surprise and delight you.
Show this thread -
For the simulations in this post, I wrote just a few simple rules. But the resulting behavior was complex enough that I couldn't always model it in my head. It surprised me. I hope readers have a similar experience. If so, the medium is delivering on its promise.
Show this thread -
TL;DR: I'm excited about "show, don't tell" for nonfiction. Also, I plan to do more of these interactive essays in the future and want to get better at them, so please let me know what you think!
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.