GOING CRITICAL — a
interactive essay!
How to prevent disease, control nuclear reactions, and encourage the spread of ideas. All with playable simulations.
https://meltingasphalt.com/interactive/going-critical …pic.twitter.com/UBIhO2Aadr
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But ideas made from *code* kick back hard. Code is unforgiving, largely because it runs on an unforgiving architecture. But for that very reason, it can surprise and delight you.
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For the simulations in this post, I wrote just a few simple rules. But the resulting behavior was complex enough that I couldn't always model it in my head. It surprised me. I hope readers have a similar experience. If so, the medium is delivering on its promise.
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TL;DR: I'm excited about "show, don't tell" for nonfiction. Also, I plan to do more of these interactive essays in the future and want to get better at them, so please let me know what you think!
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