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Kevin Edwards ( Retro Videogame development )
@KevEdwardsRetro
Retired video game programmer. Game code archivist. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. LEGO Dev/AFOL
Manchester, Englandyoutube.com/c/KevinEdwards…Joined April 2018

Kevin Edwards ( Retro Videogame development )’s Tweets

The Acorn Bitstik consisted of the Bitstik controller ( a 3-axis joystick ), ROM software and CAD application software on floppy disk. You also needed a BBC Micro with 6502 2nd processor for it to work. All kinds of shapes & images can be manipulated using the Bitstik.
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In 1987 the popular programming languages and development tools appeared to be BASIC, PASCAL along with ASSEMBLERS, MODULAR-2 and ADA. No sign of C/C++ at that time, although they were certainly available. Grey Matter advert from Personal Computer World magazine, 1987 ( UK ).
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Some light reading for the weekend...and beyond. A stack of Personal Computer World magazines from 1985 to 1987. PCW is one of my all-time favourite magazines. Incredibly informative, technical and well written. From a time when there was no internet and books were expensive.
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Finally found the source code for Software Creations' AY Music Driver - Amstrad CPC. Written by my former colleague Ste Ruddy. Very similar to the NES and C64 ones in many repsects. The driver interpreted a byte stream 'language' manually typed in by the musician ( Tim Follin ).
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SCEE 'devstation 07' took place in May 2007 at the BFI Southbank in London. Sony developer's from the UK and Europe were invited to 3 days of presentations and training for the Playstation 3 console. These covered programming, art, production, networking, and audio. Great event.
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I was having a few issues with the new 3" drive and Kryoflux. It wouldn't calibrate or read data. Finally found the problem - the metal rail that the head mechanism moves along was gunked up with debris at the end causing seeks to track 0 to fail, thus aborting all commands.
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ZX Spectrum Bubble Bobble source code safely archived from Mike Follin's original development discs. I'm not sure if this is the final version of the game, but it does seem fairly complete. The game was developed on a Tatung Einstein and deployed to as Spectrum via a serial link.
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Ghouls 'n' Ghosts Master disk for Spectrum 128K version. Mike Follin's original development disk successfully archived. It mentions a cheat during loading where you hold down 'ADG' as the last file loads....interesting! Not sure if this is in the final game or not!
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In order to power and use a 3" disk drive with Kryoflux/Greaseweazle on a PC, it is necessary to use special cables. The first switches the power lead to match the PC one as the 12v and 5v are reversed on the 3" drive. Secondly, you need to convert the 26way ribbon cable to 34way
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