JustusPan

@JustusPan

An Indie Game Producer. A Gamer. A Dreamer.

Vrijeme pridruživanja: travanj 2019.

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  1. 1. velj
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  2. 28. sij

    Thanks our friend who designed the pixel appearance for our protagonist. He is a Sword Master and will start his journey as a demon slayer soon.

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  3. 27. sij

    A concept of 'Dynamic Camera' X 'Auto-Stare system'.(Zelda-like) Although there are still lots of work to do, the basic concept has been finished now.

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  4. 27. sij
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  5. proslijedio/la je Tweet
    26. sij

    Continuing to move the game forward . Much respect my brother 💪🏾 #33644

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  6. 25. sij

    I reuse the lock-on system made by , so that my hero can always face to enemy during battle now. Turn on BGM and little SFX in this video.

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  7. 25. sij

    You are a master of PGM, this post inspire me a lot about lighting mechanism.

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  8. 20. sij

    Remake the basic action mode of my character. Here is a Z lock mode like a zelda game now. The character will keep facing one direction when he is in Z-Stance.

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  9. proslijedio/la je Tweet
    16. sij

    Finally done with DOF+Bokeh! I'm sure you are wondering how realistic it looks with moving light sources, so I recorded this small video.:

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  10. 15. sij

    Imitation SS Controller?

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  11. proslijedio/la je Tweet
    15. sij

    「フック引っかかるポイント」にフックが当たると引き寄せて大ジャンプ、はできました(現状はドリルの見た目ですが)。 けどこれだけじゃないんだよやりたいのは…! ブランコみたいに振り子運動して飛ぶ!ってのをやりたい!けどできない!😢

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  12. proslijedio/la je Tweet
    15. sij

    BlenderのGrease Pencil初めて触った。以前のモデルの表面にペイントテスト。UVもいらないしEeveeと組み合わせるとメチャクチャ快適。もっと強化されていくみたいだしこれは色々な用途に使えそう。たしかにコンテ段階からblenderで出来ちゃうね。

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  13. 14. sij

    great!Godot 4.0 will be reborn from 3.x

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  14. 14. sij
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  15. proslijedio/la je Tweet
    11. sij

    on is still alive! - rendering engine is 25% faster - all tracks fit into HTML export now! - using extended colors 😜 Next: decent AI to compete with!

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  16. 12. sij

    As a workaround of parallax limitation. I have disabled my camera zooming feature. This decision may violate the 3C rule of game design.

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  17. 11. sij
    Prikaži ovu nit
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  18. 11. sij

    Parallax background should have different speed in X and Y direction. Current implement of PGMMV will arise a buggy behvior when you let it work togethor with camera zooming.

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  19. proslijedio/la je Tweet
    11. sij

    While most enemies fight with swords, some of them rather stay away from your mad skills and cowardly attack from afar 😅 Lighting improved a bit 😀 WIP models and animations

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  20. 7. sij

    Exploring how to make a reasonable fake lighting with PGMMV. Any good idea? @BazratGames

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