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Justinoaksford's profile
Justin Oaksford
Justin Oaksford
Justin Oaksford
@Justinoaksford

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Justin Oaksford

@Justinoaksford

He\Him, Art Director at SpryFox, previously First Strike Games & Halo, tries to be a good ally! Likes Waffles and Cookies and Public Transit http://justinoaksfo

IG: justinoaksford
Joined December 2009

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    Justin Oaksford‏ @Justinoaksford 11 Jul 2018

    I said this on a thread earlier, but PSA post for artists who are new to concept gigs: a very normal rate for freelance for a company with any budget at all is $40\hr or the equivalent day rate ($320\day). Any ad company or game company with a pub should expect this.

    9:32 AM - 11 Jul 2018
    • 2,382 Retweets
    • 6,753 Likes
    • selena 🌸 UltimateYou Carla Tavares Julete∅n 𝟏𝟑𝟏𝟐 ✨Bridgette✨ Masako Maddie 💙🐊 🏳️‍🌈comms. closed and closeted Charis Loke draws 📚✨🐉
    17 replies 2,382 retweets 6,753 likes
      1. New conversation
      2. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        not all salaried gigs meet that, you have to decide if that's right for you. Some companies will tell you "That's not what we pay our other freelancers". They are trying to guilt you down. Some will tell you "That's outside our budget". That's fine- you can decide to go lower.

        1 reply 22 retweets 295 likes
        Show this thread
      3. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        but if you're one of those looking for where to 'start' when quoting for your first 'big' gig, start at $40\hr.

        1 reply 20 retweets 299 likes
        Show this thread
      4. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        You can also negotiate quality bars. I did 24+ illustrations last year at $150 a pop because I could do 2 a day (and enjoy the extra free time). I did a single, paid test to prove to client and myself that 3 hrs per image was usable for them, they agreed.

        2 replies 13 retweets 234 likes
        Show this thread
      5. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        Advertising should cost more because they expect much tighter feedback and turnaround iteration. Ad companies largely pay a lot for short bursts of intense work (not always, but in general).

        1 reply 9 retweets 205 likes
        Show this thread
      6. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        a LOT of game clients charge "per deliverable"- as mentioned previously, just make sure you're setting their expectations properly. If it's $320 per deliverable, you need to make SURE your average work time, INCLUDING FEEDBACK is 8 hours.

        1 reply 13 retweets 227 likes
        Show this thread
      7. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        This may seem expensive but if you work for 10 days, you get $3,200. Take half away for Taxes, Retirement, Emergency Fund, and Equipment cost, and you have 1,600 for 2 weeks of work, and you have a ~%50 chance of being booked at that same rate the next 2 weeks. That's why $40\hr.

        2 replies 20 retweets 255 likes
        Show this thread
      8. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        It may be the case that MOST of your jobs are under $40\hr, and that's also ok, esp if you live in a low cost-of-living area. I'm just saying, when you get a big gig for People With Money, this is a place to start!

        1 reply 7 retweets 192 likes
        Show this thread
      9. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        Additional anecdotal info: last year I had gigs for about 40% of the year. Some paid way under this. Some paid over this: freelance is bumpy. You can't calculate 40\hr x 40 hrs a week x 52 weeks a year. You charge this much (or more) when you can b\c it's how you survive drought.

        1 reply 21 retweets 221 likes
        Show this thread
      10. Justin Oaksford‏ @Justinoaksford 11 Jul 2018

        As always, if you have questions about this or other things, throw 'em my way and I'll try to answer!

        7 replies 5 retweets 155 likes
        Show this thread
      11. End of conversation
      1. David Clatterbuck‏ @DClatterbuck 11 Jul 2018
        Replying to @Justinoaksford

        Followed for this thread. I think talking in actual numbers is something that isn’t done enough and helps people understand others’ lives. Thanks.

        0 replies 0 retweets 36 likes
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