Listen: There's a reason you can't save in Returnal. You're not supposed to go on two-hour runs. You're supposed to die or quit and restart. It's made that way. I did a five-hour run through three biomes on my first go and it legit messed up the story.https://www.gamespot.com/articles/returnal-doesnt-let-you-save-and-wants-you-to-die-and-thats-just-how-it-should-be/1100-6490888/ …
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Returnal doesn't conform to the roguelike thinking that's been drummed into our heads by other games, where you get a strong as you can and go as far as you can. You can't stop in the middle of a run because the game is built with the expectation that you'll go back to the start.
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The game is constantly giving you shortcuts to get back to where you were at furthest progress. It's not a game where you have to replay everything in every single run. It's a game where each run makes overall persistent progress that gets you farther each time.
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En réponse à @philhornshaw
hmmm I disagree on this point. I spent a good amount of time trying to utilize those shortcuts and everytime I felt like I was shooting myself in the foot because the weapon proficiency boost that they give you just doesnt prep you for the jump in difficulty of skipping a biome
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En réponse à @JurassicRabbit @philhornshaw
Whenever I used a shortcut it felt more like a challenge run than anything else.
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En réponse à @JurassicRabbit
See, especially lately I feel like the proficiency boost is just fine, because half the time when I fully knock out a biome I'm not where I would need to be anyway and the boost gets me there. Playing through a whole biome hasn't seemingly taken me higher than the boost alone.
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En réponse à @philhornshaw
Yeah, but it isn't just the proficiency boost that you get for clearing the second biome. You get a whole biome's worth of artifacts, health upgrades, augments, etc. I just feel like the game isn't designed to make use of those shortcuts unless you wanna turn up the difficulty.
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En réponse à @JurassicRabbit
I dunno, you might be right but I just cleared Phrike at Proficiency 1 with no resin upgrades and jumped straight to Crimson Wastes and it feels...fine?
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En réponse à @philhornshaw @JurassicRabbit
But also the point is to die to get used to fighting things, to add to your item pool, to upgrade your guns, to pick up new story stuff along the way. Play it in bursts, get a little better, get a little farther.
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En réponse à @philhornshaw
For sure. My whole thing is just if you wanna give yourself the best chance at winning, I dont think those shortcuts serve much value.
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At the very least, they're not the same as, say a Spelunky shortcut, where they're in there specifically to give people a chance to start at a later point and give them an easier chance of actually winning.
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En réponse à @JurassicRabbit
Yeah maybe. I do think the whole idea of going on hours-long runs though is counter to how the game is designed.
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En réponse à @philhornshaw @JurassicRabbit
But also my perspective is maybe warped by going so deep on this thing.
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