Difficulty is one of the most frustrating things to talk about as a games critic, because no matter what you say, it feels like the gut reaction of the audience is going to be "lol typical bad games journalist complaining about difficulty."
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The challenge of course, is that everyone's skill varies, but if someone's saying that a game is too hard, it's important to read why that is, rather than just immediately coming to the conclusion of "lol typical bad games journalist cant play game"
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